XCOM: Enemy Unknown coming to iOS

Today at its PAX East panel, Firaxis and 2K games announced that XCOM: Enemy Unknown is coming to iOS devices.

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Today at its PAX East panel, Firaxis and 2K Games announced that XCOM: Enemy Unknown is coming to iOS devices. The iPhone and iPad will sport slightly different interfaces catered to each device.

Jake Solomon, lead designer of XCOM, told Shacknews that this will be a complete port of the game at a set (and so far, undecided) price, rather than charging for microtransactions or chapters as we've seen from some mobile ports.. No Android version is planned currently, but Solomon says that doesn't mean the door is shut on the possibility.

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  • reply
    March 23, 2013 2:30 PM

    Steve Watts posted a new article, XCOM: Enemy Unknown coming to iOS.

    Today at its PAX East panel, Firaxis and 2K games announced that XCOM: Enemy Unknown is coming to iOS devices.

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      March 23, 2013 2:32 PM

      Dude what. That is amazing. I will buy this in a heartbeat.

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      March 23, 2013 2:43 PM

      Wonder if it'll be the full game?

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        March 23, 2013 2:53 PM

        It is. It's the second paragraph of the article.

        "Jake Solomon, lead designer of XCOM, told Shacknews that this will be a complete port of the game..."

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      March 23, 2013 2:50 PM

      I wonder how this will be priced as lot of people seem to complain about anything costing over $2-5 for mobile games.

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        March 23, 2013 4:03 PM

        I'm thinking 14.99

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        March 23, 2013 4:16 PM

        I think as long as it's cheaper than the PC and console versions then nobody will have any valid complaint with it (assuming they meet the kind of experience they are touting).

        I have my doubts they will be able to deliver that kind of experience on an iPhone, but on an iPad this game could be $15-$20 and it would be well priced.

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      March 23, 2013 2:50 PM

      Very nice

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      March 23, 2013 3:10 PM

      I'm torn between thinking it's neat that mobile devices and other platforms like OS X and Linux are now advanced enough and using enough standardized stuff like OpenGL and so forth that you can conceivably just make them extra targets in your toolchain, and thinking it's lame to try and shimmy a game made for one interface onto a platform with a different interface.

      I tried playing the free Episode 1 of The Walking Dead on my iPhone and it was neat, but I got about ten minutes in and thought "I'd rather play this on my PC than this little 4" screen" and deleted it.

      "Optimized for iOS" could mean they really did figure out how to make the interface work for the iPad, but it could also mean "it's the whole game but we still dumbed it down for phones"

      Anyway, we'll see. Maybe I'm just being a cynical bastard and something like Civ 5 on iPad would rock the house (I hear the Win8 touch version is quite nice)

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        March 23, 2013 3:42 PM

        It's a turn based strategy, which is an ideal genre for touch controls. The current interface actually works OK on a touchscreen; most of the annoyance comes from things like zooming which could easily be replaced with multitouch gestures.

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          March 23, 2013 4:18 PM

          THIS. Some games don't translate well, but that is no reason to say they can't succeed.

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        March 23, 2013 7:57 PM

        I know right?!?! How could you possibly make turn based strategy on a touch screen?!?! 4" inch screens??? I eat 4" for breakfast!

        and thinking it's lame to try and shimmy a game made for one interface onto a platform with a different interface.

        OMG I couldn't agree more. Like yesterday I was playing the new Tomb Raider, thinking how could anyone, anywhere not play this with a mouse and keyboard?!?!?! I mean, that's clearly what it was designed to be played with, am i right or am I right?!?! Pretty sure every big bugget AAA game over the past 5 years was designed for the PC interface, can't imagine people playing on anything different...that's just insane!

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      March 23, 2013 3:31 PM

      Wow... I *just* finished the game (for the first time) an hour ago. Got it with my BioShock Infinite Steam preorder and all. It's a really solid game, got a *bit* repetitive towards the end, but it was a fun experience throughout. Ending was meh, but I wasn't really expecting much there.

      Probably won't play it much more soon, but I'll probably pick it up the next time I have some flights to do... ironman on a flight would be fun.

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        March 23, 2013 6:56 PM

        How long did it take? I just started playing this about 30 minutes ago.

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      March 23, 2013 3:40 PM

      This would totally work. I sometimes play XCOM on my Android tablet using Splashtop streamer. As long as I'm in a place with decent signal, it works pretty well. A naitive touch interface would be perfect.

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      March 23, 2013 4:05 PM

      I have misgivings. 2K China is the same studio that gave us the incredibly horrible Borderlands Legends.

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      March 23, 2013 4:44 PM

      Wow, very cool.

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      March 23, 2013 6:15 PM

      Oh my god yes. Getting an iPad really was on of the best decision I've made lately.

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      March 23, 2013 6:16 PM

      fuck ya!!

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      March 23, 2013 6:18 PM

      So good. Meanwhile the Frozen Synapse guys have been dicking around with their iPad port for over a year, wtf?

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        March 24, 2013 1:58 AM

        Dude for real.

        Frozen synapse would be dope on ios and same with FTL!!

        Would be very damaging to my productivity.

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          March 24, 2013 2:03 AM

          Frozen Synapse for iPad was announced November of 2011. They've teased numerous UIs but still no release. There was a closed beta not too long ago so hopefully its getting close, but jeez...

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      March 24, 2013 10:04 PM

      This and Civ Rev are SCREAMING to be on the WII U. It's just a natural marriage. What gives?

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        March 25, 2013 9:54 AM

        Civ Rev was headed for Wii at one point but they canceled it. Not sure why but it probably had to do with potentially having to develop a different interface for the Wiimote and the small market share non-Nintendo developed Wii titles had at the time.

        As for Wii U, it's probably just that, like 2007 with CivRev, it's too early for the Wii U to have enough sales to bother with (which may always be the case depending on how things shake out).

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