Torment site launches, preps for crowdfunding

InXile Entertainment has launched a new website for its spiritual successor to PlaneScape: Torment, and is already getting fan input about items they would like to see when the company eventually launches its Kickstarter campaign.

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InXile Entertainment has launched a new website for its spiritual successor to PlaneScape: Torment, and is already getting fan input about items they would like to see when the company eventually launches its Kickstarter campaign. The site, entitled Torment: Tides of Numenera, also offers a bit about the premise of the game, asking "What does one life matter?"
The humans of the Ninth World take and use what they can. They call these wonders (and horrors) the numenera. One of these humans discovers a way to use the numenera to grow strong, to cheat death, to skip across the face of centuries in a succession of bodies. But he discovers an unexpected side effect: You.
Once fans sign up at the site, they can then vote on the perks that could be available once the Kickstarter for the game launches. This probably won't be for awhile, as inXile is currently working on its first successfully funded Kickstarter project, Wasteland 2.

A teaser image for the game from the web site

Contributing Editor
From The Chatty
  • reply
    February 21, 2013 5:00 PM

    John Keefer posted a new article, Torment site launches, preps for crowdfunding.

    InXile Entertainment has launched a new website for its spiritual successor to PlaneScape: Torment, and is already getting fan input about items they would like to see when the company eventually launches its Kickstarter campaign.

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      February 21, 2013 5:25 PM

      Sounds cool. I'm really glad they're doing a spiritual sequel and attempting to make a franchise around RPGs handling philosophical topics. A direct sequel to Planescape would have been awful.

      But I hope "What does one life matter?" doesn't mean "You're the most important person ever and it's up to you to stop the villain" like I'm reading the game description as.

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        February 21, 2013 6:11 PM

        I disagree, I think most of us would kill for a sequel to planescape torment. If not the original character, at least the amazing setting. I am kind of pissed that they are using the name torment and slapping it on another game that has nothing to do with the planescape setting. Spiritual sequel and philosophical topics are just meaningless PR buzz words. The only reason they are using torment is to sucker in fans of the PST setting, just like SGU suckered in fans of stargate franchise into believing it was a stargate show when in reality it was melrose place in space. Also, saying the game focuses oh philosophical topics is meaningless, you could say that about any game that has ever been made. Meh, just bitter that there is not a true planescape sequel being made and every developer under the sun are screaming "HEY, MY GAME IS JUST LIKE FALLOUT...BUT DIFFERENT, OH, MY GAME HAS NEVERWINTER ELEMENTS...BUT IT DOESN'T, OH, WE HAVE TORMENT IN THE NAME...THE NAME!!!!". They know what we want some real sequels, but instead they want to create a new game and sucker in people with nostalgia into buying a new game.


        I DO think the game will be good and it really did not need this bait and switch to sell it.

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          February 21, 2013 7:52 PM

          But there's no story to continue. What would be the point of a sequel?

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            February 22, 2013 4:22 AM

            Agreed, MTP. To continue The Nameless One's story would be silly. It ended perfectly.

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            February 22, 2013 6:21 PM

            Exactly. I only hope they capture the sense of wonder and scope that the Planescape universe allowed.

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          February 22, 2013 12:08 AM

          The clear difference here from what you're trying to say they're doing is they're jumping into this INTENDING to make another Torment game, minus the license. They aren't making their own RPG and then retroactively trying to tie it into Planescape, it seems like they're making this from the ground up to be a sequel in every internal way but the actual universe.

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        February 21, 2013 11:32 PM

        I wonder why all the media for Torment: Numenera is dark looking, while all the media for Numenera the board game is really bright. I like the board game media presentation a lot more.

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          February 22, 2013 7:15 AM

          Visual associations with the term Torment? It's not exactly a light and fluffy concept, and with it being the lead term in the name...

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            February 22, 2013 9:04 PM

            What about visual associations with Numenera? That's the IP, after all, and it's the termed locale.

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      February 21, 2013 7:30 PM

      Didn't Star Citizen do this as well? I have to hand it to Roberts, that was one very well produced Kickstarter campaign. Last I saw they had reached 8.2 million dollars. Copying anything they can from that would be a good start.

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      February 21, 2013 7:36 PM

      That's great news. The Science - Fantasy setting of Numenera setting looked awesome, and I was always a little saddened that it was a tabletop and not a computer game.

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      February 21, 2013 11:15 PM

      Is this even using the Planescape license? I'm thinking this is just a spiritual successor in the same way that Torchlight is to Diablo.

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        February 21, 2013 11:33 PM

        It's not using the Planescape license.

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          February 21, 2013 11:36 PM

          Of course not
          They will do what they can to retain Planescape fans though

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            February 22, 2013 12:05 AM

            Well yeah, they want to make another Torment game but don't have the Planescape license so this makes pretty perfect sense

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        February 22, 2013 12:04 AM

        It's named "Torment", so that's as direct a spiritual successor as you'd get!

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          February 22, 2013 12:30 AM

          I dunno. Whenever I see a game pull one of these, it rings a few warning bells for me that they are resting a lot on name recognition. I guess we'll see. The developer at least has history.

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            February 22, 2013 4:35 AM

            Potentially, yes, but the real reason they're not using the Planescape license is probably that it's too difficult/expensive/impossible to get it from Atari/WOTC, especially since it's been retired in the D&D product line.

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              February 22, 2013 4:38 AM

              Either way, reviving a concept without most of the original contributors or the original license, for a developer that hasn't actually released anything yet...it just seems like a bit much to convince me that they're totally worth funding.

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                February 22, 2013 9:50 PM

                ? InXile has released games. They're also working on Wasteland 2. U CRAZY