Peter Molyneux shows off Project Godus multiplayer

For a long time it looked like Peter Molyneux and 22cans' Project Godus would fall well short of its crowd-funding goal, but with two days now left to go, a rush of pledges has brought the god game tantalisingly close. To help nudge it across the line, 22cans has put out a new video showing Molyneux and fellow designer Jack Attridge facing off in the early prototype's multiplayer.

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For a long time it looked like Peter Molyneux and 22cans' Project Godus would fall well short of its crowd-funding goal, but with two days now left to go, a rush of pledges has brought the god game tantalisingly close. To help nudge it across the line, 22cans has put out a new video showing Molyneux and fellow designer Jack Attridge facing off in the early prototype's multiplayer.

Around this time yesterday, Godus was still £80,000-ish (around $130,000) short of its Kickstarter goal. With 50 hours left as I write, it now only needs another £16,447 ($27,000 or so). Looks like we'll see Populous creator Molyneux make at least one more god game in his career after all.

Look, here he is trying to smite his co-worker's followers:

From The Chatty

  • reply
    December 19, 2012 8:15 AM

    Alice O'Connor posted a new article, Peter Molyneux shows off Project Godus multiplayer.

    For a long time it looked like Peter Molyneux and 22cans' Project Godus would fall well short of its crowd-funding goal, but with two days now left to go, a rush of pledges has brought the god game tantalisingly close. To help nudge it across the line, 22cans has put out a new video showing Molyneux and fellow designer Jack Attridge facing off in the early prototype's multiplayer.

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      December 19, 2012 11:51 AM

      That video is a tad painful to watch.

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      December 19, 2012 12:23 PM

      Multiplayer hill dragging, YES.

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      December 19, 2012 12:40 PM

      That actually looks like it could be a lot of fun. Seems obvious that you'll need a deep understanding of strategy, but the premise is intriguing enough to draw people in and encourage them to learn.

      I agree with Molyneux where he suggests that there need to be limits on where land can be moved around. A god's only as powerful as his believers, so perhaps there should be a restriction on how much the player can modify any piece of land based on how densely it or its surroundings are populated with the user's followers. Otherwise it's like playing chess where you can just flick your opponents pieces of the board.

      I'm no game designer, though, so how to create a game like this and balance it is not my area of expertise. I love the idea of it, though, and I'm intrigued as to how it could expand our perceptions regarding multiplayer games.

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      December 19, 2012 1:59 PM

      That's great peter.

      Stopped watching half way.