MechWarrior Online introduces capture-and-hold mode

Free-to-play stompy robot sim MechWarrior Online is bolstered with a new mode today, Conquest. It seems to be your standard competitive team-based capture-and-hold mode, only with, you know, giant stompy robots. Lovely jubbly.

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Free-to-play stompy robot sim MechWarrior Online is bolstered with a new mode today, Conquest. It seems to be your standard competitive team-based capture-and-hold mode, only with, you know, giant stompy robots. Lovely jubbly.

As Piranha explains, Conquest sees fives resource collectors scattered around the map, which give a steady flow of non-specific-but-presumably-precious resources to teams which control them. Rather than drawing up contracts, signing forms, watching for payment to clear and all that, you seize control by blowing up nearby enemies then loitering while ownership magically transfers.

Today's patch, which should be up and running around 1PM PT today, also includes loads of other stuff. It brings a new mech, nicer rewards to get new players started, special holiday items, bug fixes, balance tweaks, and more.

From The Chatty
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    December 18, 2012 10:45 AM

    Alice O'Connor posted a new article, MechWarrior Online introduces capture-and-hold mode.

    Free-to-play stompy robot sim MechWarrior Online is bolstered with a new mode today, Conquest. It seems to be your standard competitive team-based capture-and-hold mode, only with, you know, giant stompy robots. Lovely jubbly.

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      December 18, 2012 11:37 AM

      Nice, MWO getting some front page love. Thanks Alice, you're a star. (I had a British women tell me that once and it made my day - hopefully it's a positive thing).

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      December 18, 2012 11:42 AM

      Alice, fancy a bit of How's Your Father? wink wink nudge nudge. Thanks for posting MWO news!

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      December 18, 2012 2:06 PM

      I love this game and have been playing it more than most major releases lately. The new game mode, 3 new mechs (new chassis and 2 new hero variants), new map variant, new reward system and an excuse to actually use night vision are probably gonna eat up even more of my time.

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      December 18, 2012 11:19 PM

      I also really like the new night map, and they snuck some performance enhancements in this new patch, so yay for that. Also, free 8 million cbills for everyone, alright!

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      December 18, 2012 11:28 PM

      Well, more like "go kill guys in the center of the map while ignoring the capture-and-hold" mode but at least it's a start.

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      December 18, 2012 11:32 PM

      Yep, fucking hate this mode. Games take twice as long because there's going to be one light running around capping shit as the obvious winner has to wait out the clock.