MechWarrior Online sales pass $5 million before launch

Though MechWarrior Online will be free-to-play when it launches, players have already coughed up more than $5 million to play the beta version through its Founder's Program. Things are looking good for the stompy robot sim, then, and publisher Infinite Game Publishing is pretty excited about its slate of "premium" free-to-play games.

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Though MechWarrior Online will be free-to-play when it launches, players have already coughed up more than $5 million to play the beta version through its Founder's Program. Things are looking good for the stompy robot sim, then, and publisher Infinite Game Publishing is pretty excited about its slate of "premium" free-to-play games.

The MechWarrior Online Founder's Program launched in July then closed earlier this month, offering early access to the game along with in-game currency, premium membership, and exclusive mechs. Players could buy into $30, $60 or $120 tiers, each bringing fancier perks. $5 million represents an awful lot of people keen to stomp around exploding robo-faces.

"The success of the Founder's Program reinforces IGP's vision to help independent developers build exceptional games with the right economic model for the global marketplace," IGP CEO Nick Fostersaid in today's announcement. "We are in a unique position to be able to deliver a pipeline of high quality, innovative content for online game players."

For many years, free-to-play games were seen as a bit shoddy and exploitative, but F2P titles like World of Tanks, League of Legends, PlanetSide 2, Dota 2, and, of course, MechWarrior Online are really changing that. Developers and publishers are now realising they can put out top-quality free-to-play games without nasty 'pay to win' microtransactions, which is lovely.

Infinite is hoping for similar success with its next two F2P games, MechWarrior Tactics, which Jordan Weisman has described to us as "the most true version of the original boardgame I designed 30 years ago I've ever seen," and Sins of a Dark Age.

From The Chatty

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    October 17, 2012 6:00 AM

    Alice O'Connor posted a new article, MechWarrior Online sales pass $5 million before launch.

    Though MechWarrior Online will be free-to-play when it launches, players have already coughed up more than $5 million to play the beta version through its Founder's Program. Things are looking good for the stompy robot sim, then, and publisher Infinite Game Publishing is pretty excited about its slate of "premium" free-to-play games.

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      October 17, 2012 6:06 AM

      You know you are going to have a bad day when the other team comes at your with 8 Ravens. haha good games last night.

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        October 17, 2012 6:14 AM

        Yeah we stomped them last night. Lance Alpha just DRILLED a couple teams, it wasn't even close.

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          October 17, 2012 6:35 AM

          Mercenary Foxtrot 1, I love this game!

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            October 17, 2012 11:45 AM

            I'm just going to hide behind those missile builds and laugh. It was a constant stream coming off that catapult last night.. Glorious.

            Also regretting not getting in on that Founders Deal. :(

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              October 17, 2012 12:04 PM

              Or, you know, you could go out to the front and relay targets for the missile boats...

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                October 17, 2012 2:41 PM

                We really need more meat shields out there, I think I'm going to spring for an Atlas next time and be out in the field drawing fire so you guys can make it rain.

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                  October 17, 2012 2:42 PM

                  Oh heavens I just thought of fade and core in the same match with their Atlai raining death. 80 continuous missiles raining from the sky. O_O

                  I pity the foo..

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                October 17, 2012 8:39 PM

                I did... I was in spectator mode.. went boom.. :(

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      October 17, 2012 11:34 AM

      So I just got into this, and I'm stuck on starter mechs for right now. I've never really played a mechwarrior game before so I'm totally unfamiliar with the weapons and stuff (I'm a Starseige fan myself) so I feel pretty lost when it comes to what I should buy once I have some cash saved up.

      I want something med/heavy for long range artillery/sniping and I already found out I'm not a fan of lasers. Are there any sort of long range hard hitting projectile weapons? I want the mechwarrior equivalent of mounting two MFAC cannons on the hover tank in Starseige. I hear something about gauss guns being the shit at the moment?

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        October 17, 2012 11:38 AM

        Gauss Rifles are baller, but they are big and have a chance to explode inside your mech's frame.

        You want a Catapult K2 with dual Gauss Rifles.

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          October 17, 2012 4:32 PM

          I've been enjoying the hell out of my K2 with dual AC/2s and 4 medium pulse lasers.

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        October 17, 2012 12:03 PM

        Gauss rifles are great at range, but heavy. You can fit one in a medium mech, but not comfortably. You really need a heavy or assault to field a gauss well.

        Autocannons are also good at range and they're light enough to fit in a medium. As a rule, the smaller the round, the farther it goes. Try loading some AC2s or a UAC5 in the right arm of a Centurion or step up to a Dragon.

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          October 17, 2012 3:26 PM

          Guess I better sell my 1,057 damage Gaussback :(

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            October 17, 2012 5:10 PM

            I didn't say it couldn't be done, and of course a gauss can do damage once it's on the field, but I still think it's better used in a heavy. How many rounds do you take into the match and what other weapons are equipped?

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              October 18, 2012 12:58 AM

              2 Med Las, 2 Small Las, 50 rounds. Fun match =)

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            October 17, 2012 9:20 PM

            They finally enabled the Gaussback? I need to start playing again!

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        October 17, 2012 12:26 PM

        My favorite sniping boat is an Atlas fitted with a gauss rifle and two PPCs. Aim for the head, and many lols can be had.

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          October 17, 2012 12:27 PM

          Starting out though I'd recommend sticking with a Jenner and scout for your team to learn the maps and heat management/weapon groupings.

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            October 17, 2012 1:20 PM

            I hear those Jenners are good...and I like scouting. What's a good setup on one of those?

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              October 17, 2012 1:30 PM

              My favorite build is 4x medium lasers with 14 heat sinks and an XL Engine 270 along with maxing out my armor at 224.

              You give up a bit of firepower, yes, but the speed increase (99.5 kph to 124.9 kph) more than makes up for it. It's good for getting out of the gate early to see where the majority of the heavy stuff is going, or getting back to your own base if there is a fast mech trying to cap early.

              Starting out, running an XL engine will be tough to purchase, but sticking with the regular engine works well too. That's just what I do. It works especially well on city maps.

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                October 17, 2012 2:44 PM

                also, repairing an XL engine is going to be a tough pill to swallow, just fyi..

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                  October 17, 2012 4:57 PM

                  Yeah, it's killer. Plus the 4.5 million Cbill price tag. Still, the extra speed is tremendous.

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        October 17, 2012 3:25 PM

        You'll find much more helpful information on the game's forums than here.

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      October 17, 2012 1:32 PM

      I randomly found the Piranha games office past night. They're in a mall where there's a theater. It's A weird spot for a dev.

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        October 17, 2012 2:00 PM

        Snap some pics next time if you get a chance. That sounds very bizarre.

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        October 17, 2012 3:27 PM

        No wonder patches keep getting delayed. They're all at the movies.

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        October 17, 2012 5:11 PM

        The ChaCha devs have a similarly weird spot (in a mall).

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        October 17, 2012 8:18 PM

        That's kinda the start-up/small developer thing to do. Rent cheap space that you can deck out easily.

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      October 17, 2012 3:05 PM

      I never would have guessed they pulled in that much money already, thats great news. Maybe in a few years they'll get to do a singleplayer game.

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      October 17, 2012 4:54 PM

      i've had it with these fucking "f2p" pc games that are in "beta" that apparently everyone has already played except me

      first dota, then this, and now planetside 2. fuck this planet.

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        October 17, 2012 4:59 PM

        you can probably find a Dota 2 invite lying around here on Shacknews if you ask nicely. I'm personally flush out, but I've given out half a dozen.

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        October 17, 2012 5:00 PM

        You can buy your way into each beta, if you really want in. Just have to really decide if its worth the money or not. MWO has been well worth it so far, even though it's had some pretty bad issues along the way. But I'm a sucker for mech games, so hey.

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          October 17, 2012 5:11 PM

          Yeah, it's just kind of a shitty business model imho. "Pay for something that will be free later! And that some other people already got for free!" I guess it's better than what they've been doing with MMOs recently, but it feels like it defeats a large amount of the purpose of free to play model.

          to be fair they do give buy-in people some extra stuff, usually, but still.

          and the fact that I'd personally have to go around begging for keys probably makes it evident that I'm probably the kind of person they don't want to be giving free keys to.

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            October 17, 2012 5:12 PM

            also I complain but in reality it's probably doubtful how much I'd actually play it

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        October 17, 2012 5:12 PM

        pretty much the shackhype will be over and no one playing when I finally get it. It's like when I wait for the Steam sale only it feels worse cause I am getting it as soon as it is out and it's already too late

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          October 17, 2012 5:15 PM

          Mamiya, I'm not letting this happen. I've taken to MWO same as I did with GTA4 multiplayer. It will be played long after you cave in :)

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      October 17, 2012 5:53 PM

      Here's another question, is it worth buying MC? Not a ton, but like enough to buy a mech and maybe add some premium account time so the XP and Cbills accumulate a bit faster.

      Plus I'd like to support them. Any reason why I should wait for the final release before spending money?

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        October 17, 2012 5:57 PM

        Yes. The thing is, you get 0 exp with Trial Mechs, thus no pilot skills for them, no modules, etc. You have to own a mech to gain pilot exp with it, or spend general xp on its upgrades.

        In addition, you basically always pay a repair cost on trial mechs, win or lose, due to the reduced earnings they generate. Have a good match in your own mech and you get to reap the full benefits.

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          October 17, 2012 6:01 PM

          good to know. I might grab the $30 MC pack or something, that should net me enough to play with.

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        October 17, 2012 8:37 PM

        If you want to support them then sure. But you absolutely don't need to spend money to get a mech. You just have to grind out 30-40 battles in trial mechs (which will let you get the hang of the game and the basic feel of a few different mechs) then you can buy a light mech, or grind an additional 20-30 and get a medium or heavy

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      October 17, 2012 8:27 PM

      I was nervous about buying the $120 package before even playing the game... no regrets what so ever. Its fun to hop into for a few rounds solo or in a group. I just wish they would launch this into "Open Beta" so I could start working on the skill trees and whatten.

      Also... Gauss, Medium Lasers, and SRMs are the best.

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      October 18, 2012 7:39 AM

      Game currently is unfortunately very boring and repetitive..

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        October 18, 2012 4:48 PM

        It plays like Counter-Strike with mechs at the moment (which I find quite compelling). Gameplay is fantastic, the content will come.