Some PC gamers have profited from the not-quite-virtual economies of games like Team Fortress 2 and Diablo 3. Sony Online Entertainment's stable of MMOs will soon offer in-game item creation and marketplace sales as well, thanks to the upcoming "Player Studio" announced by the publisher today.
The Studio will let players download sample geometry for in-game objects, design and personalize their item, write a short description, and then submit it to SOE for review. If it makes the cut, it will be sold on the marketplace and the creator will get 40% of the item's net sales.
At launch the studio will only compatible with the EverQuest titles, but the official site promises it will eventually roll out to Free Realms and Vanguard: Saga of Heroes too. More details are to be shared at the SOE Live event in October.
Meanwhile, EverQuest is getting a "Rain of Fear" expansion, which will continue the story from the House of Thule and feature new character customization and a level cap of 100. EverQuest II is getting Chains of Eternity, which will add prestige abilities, adornments, two spirit-realm versions of overland zones, new dungeons, and a new level cap of 95. They're both planned to release this November, and SOE Live attendees will get a complimentary copy of each expansion.
Steve Watts posted a new article, SOE 'Player Studio' to add item creation and sales to EverQuest, FreeRealms, more.
SOE announced the "Player Studio" today, an item creation system that will let creators share in-game revenues for their items. It will debut with EverQuest and EverQuest II.
Original EQ going up to 100 levels eh? If I recall right, wasn't that the absolute max cap they could make for players for some game-limiting reason?
Bring on EQ Next!