OUYA strikes deal with OnLive

OUYA has struck a deal with OnLive to offer the game streaming service over its Android-based console.

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As an Android device, it's probably unsurprising that OnLive will appear on OUYA. The service is already available on many other Android devices, and has worked well in our own play tests. Given an OnLive game system costs $99 by itself, the Kickstarter-backed hardware project certainly seems like a good "deal."

In a Kickstarter update, OUYA boasts that the deal with OnLive will provide hundreds of games available at launch. OnLive's policy of carrying instant demos for most games should take care of OUYA's requirement to offer some free element, too.

The update also gives a look at the controller and console (above), both of which are still in development. The team says it is still designing both pieces of hardware, and that the buttons will be replaced with a more colorblind-friendly option at some point. This look echoes comments we recently heard from the hardware designer.

The Kickstarter project is currently sitting at approximately $5.6 million, with 12 days left to go.

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  • reply
    July 27, 2012 9:00 AM

    Steve Watts posted a new article, OUYA strikes deal with OnLive.

    OUYA has struck a deal with OnLive to offer the game streaming service over its Android-based console.

    • reply
      July 27, 2012 10:27 AM

      I love this, I've mentioned before that I backed the system and I'm very happy to see them really working on getting services for this system. This could be a very entertaining system.

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      July 27, 2012 11:08 AM

      This got me to try OnLive today. Didn't realize you could try any game for free and w/o giving them a credit card. That's pretty cool. Gives you the ability to try a good AAA title like Batman (AA or AC) and see how the service performs. It's a lower rendering resolution than what I'd like, and the camera lagged just a bit in Batman, but I never felt like the controls to attack lagged. In all, I was kinda impressed with the system.

      Having actually tried this now, it cements my view that this *IS* the future for all console systems going forward. Assuming something like the virtualized Kepler approach can do 1080p @ 60fps, then it's a lock this is where MS and Sony will go. If not the next gen of consoles, for sure the gen to follow them.

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        July 27, 2012 11:10 AM

        my timing was totally off on batman on onlive. i got my ass kicked in the first area :( I imagine you get used to the little delay after a while though...

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          July 27, 2012 11:15 AM

          interesting I never felt any lag at all on any OnLive games, it seems too good to be true almost when I play it. I am on 15Mbit connection that is very reliable.

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            July 27, 2012 11:31 AM

            I don't think the bandwidth of you connection has to do with the lag... it is your latency which comes down to your distance (and delay) between you and the closest data center. That is going to vary by person (location). I personally feel almost no lag when I play certain games. I have felt it more in racing games which seem to be more touchy to lag. It is surprisingly good at times though and what little lag is there, your brain tends to adjust for it over time.

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              July 27, 2012 12:20 PM

              Ya, I would need to try this again during prime time playing hours to see if the lag is any worse. But, it shows the promise of server based VM style gaming. Just a few minor technology things to iron out over time.

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        July 27, 2012 12:02 PM

        I played the Tera demo through Gakai. It was awful compared to the actual game. I still don't see this as the future, but a good complement to traditional consoles.

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        July 27, 2012 7:53 PM

        Wrong. For latency-sensitive MP games its a massive disadvantage. While excellent for some cases, and pretty good in general, there are many weak spots and markets where it simply would not be able to provide the level of quality (visual and temporal) to make it "undiscernable" from dedicated local hardware.

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          July 27, 2012 8:46 PM

          Exactly - it's pretty bad when the best thing you can say is that you're impressed because you were expecting it to be incredibly shitty instead of just pretty shitty.

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      July 27, 2012 11:13 AM

      OnLive is the perfect fit for OUYA and will allow us to play AAA titles on OUYA. Love the direction this console is going. Still need IR for a remote though.

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