In another comparison to the superlative Civ IV: BTS, while that one had a great many mods and scenarios bundled in, Gods & Kings feels a bit paltry with three; It's likely a side effect of the mod community not really taking off yet. While Civ IV: BTS included the superlative Fall from Heaven II, the equivalent stand-out scenario for Gods & Kings is steampunk Empires of the Smoky Skies scenario -- complete with an art refresh and new victory conditions. Pumping out airships and taking on Luddites (the scenario's version of Barbarians) makes for an amusing distraction from the traditional game.
I personally never really got into multiplayer Civ myself--history writing feels like something I just want to do solo. World conquering against other people usually has me loading up something in real-time--a StarCraft or some such. My dabbling in multiplayer didn't result in the
Boats now have both melee and ranged units