Doom 3 BFG releases October 16th

The enhanced re-release of Doom 3 is coming just in time for Halloween, publisher Bethesda Softworks has announced.


The enhanced re-release of Doom 3 is coming just in time for Halloween, publisher Bethesda Softworks has announced. The "BFG Edition" of id's classic FPS will be available on October 16 on PC, Xbox 360, and PS3. The console versions will retail for $40, while the PC version will be $30.

BFG adds Doom 3, Resurrection of Evil, and "The Lost Mission"--all optimized in 3D, 5.1 surround sound, achievements, improved rendering and lighting, and a new checkpoint save system. There's also an armor-mounted flashlight, "allowing players to illuminate dark corners and blast enemies at the same time."

The BFG Edition also includes the original Doom and Doom 2, making it the "definitive collection" for the series. Perhaps after this release, id will be a bit more forthcoming about Doom 4.

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    June 19, 2012 7:30 AM

    Andrew Yoon posted a new article, Doom 3 BFG releases October 16th.

    The enhanced re-release of Doom 3 is coming just in time for Halloween, publisher Bethesda Softworks has announced.

    • reply
      June 19, 2012 7:55 AM

      Please Support OCCOLUS RIFT when it hits kickstarter, you may be able to get these custom HMD kits for about 500$

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        June 19, 2012 8:02 AM

        already sent palmer my $500 to the pre kicker starter fund :)

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          June 19, 2012 8:25 AM

          Strongly considered it, I guess they pushed the kickstarter back another 2 weeks because of big new developments from big developers(?!?!)

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            June 19, 2012 10:07 AM

            I hope it's VALVE (as suggested by some users of MTBS3D)

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              June 19, 2012 11:00 AM

              Valve would make sense. They pimped the Razer Hydra, which GabeN crossed paths with again via the swordfighting game. Abrash is also working on 'wearable' stuff at Valve, with the Carmack connection. It seems silly that Zenimax wouldn't want a piece of the action.

              Before, he wanted it to run for 60 days so he could get an end date that coincided with QuakeCon, where they'd have demo units set up. I presume a 'big name company' could help by guaranteeing an initial purchase of the components before all the kickstarter orders come in?

              What's your interest in the kit itself, user level? coding?

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        June 19, 2012 8:39 AM

        I really hope it does, those kits look awesome.

      • jo3 legacy 10 years legacy 20 years
        June 19, 2012 9:27 AM

        ^ this

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      June 19, 2012 8:05 AM

      "and a new checkpoint save system." I'm sorry, but I should be excited about this why? Something happen to F5 in the console port to PC transistion?

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        June 19, 2012 8:13 AM

        no one said you should be excited about it. And no one says you cant use F5. Is auto saving really worth complaining about?

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          June 19, 2012 8:19 AM

          Im sorry, can you point out anywhere in this article or my post where it says autosave?

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            June 19, 2012 9:13 AM

            checkpoint save systems generally function by autosaving when you reach the check point

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        June 19, 2012 5:00 PM

        In Doom3 the game would stutter on each autosave, this is a great new feature.

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      June 19, 2012 8:06 AM


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      June 19, 2012 8:14 AM

      $30 for an 8 year old game?
      Also, I wonder if they will fix the sound bug with the SMG. It wasn't mentioned in the article.

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        June 19, 2012 8:59 AM

        You mean the stuttering? Blame the sound designer (either Xian or Ed Lima) for creating a bad loop.

        I'll see if I can port my "sound fix" pak file to the BFG edition, but that will only work if they don't lock out extra pak files from the single-player game (they might do that to protect cheevos).

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      June 19, 2012 8:31 AM

      There's no mention of higher-resolution textures or models. I don't think this will be any better graphically than what one can do with mods today, unfortunately.

      Time for Doom 4.

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        June 19, 2012 8:38 AM

        Nope, it's a damn shame, too. Unless they threw out all the original models, the way they had built the original game would have made it relatively easy to updated the models to a DX11 type thing. They would have just needed to re-do the low poly models, and re-renderbump the hi-poly models, but I guess this is more of a quick money grab to stop the bleeding until DOOM4

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      June 19, 2012 8:57 AM


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      June 19, 2012 9:02 AM

      30$'s steep. Maybe 15$ and an apology for rage.

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      June 19, 2012 9:16 AM

      give me the vr headset

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        June 20, 2012 1:22 AM

        srsly this is the most important part

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      June 19, 2012 9:21 AM

      I love Doom 3 but $30 is too much for anyone that has already beaten it 3 times.

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      June 19, 2012 10:19 AM

      Damn twice as much as crysis on xbla was. FTN.

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      June 19, 2012 10:23 AM

      Do you get a discount if you already own Doom 3 and the expansion pack?

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        June 19, 2012 11:02 AM

        I've already bought it a stupid amount of times -couple PC versions cuz i lost my discs, on steam in a superpack, osx version, and a used copy for xbox.

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        June 19, 2012 11:04 AM

        No but Carmack will bake you a cake.

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      June 19, 2012 12:09 PM

      We need some comparision screenshots, it looks the same to me.

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        June 19, 2012 1:14 PM

        ^^^^^^^^^^^^^^^^^^^^^^^^^^^ looks the same to me. also, i own all these games...why would i spend 30$ for it again?

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      June 19, 2012 1:43 PM

      For $30 I can pay the kid next door to randomly hide around my house and jump out and scare me randomly during the day and it'll be just as entertaining as that game was.

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      June 20, 2012 1:21 AM

      Can't pay me to replay doom3 vanilla over again.

      Resurrection of Evil made by Nerve Software was the only good part of the game.

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      June 23, 2012 1:09 AM

      looks a bit awful to me.

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