Grimrock patch allows character art import

The new patch for Legend of Grimrock is out with an added bonus. Now you can upload your own character portraits.

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The popular old-school dungeon crawler Legend of Grimrock's new 1.1.4 patch hit servers over the weekend with a laundry list of changes, but one unannounced feature among the numerous bug fixes and upgrades came as a welcome surprise: The ability to import character portraits.

While the portraits in the game was quite nice to begin with, players can now add their own custom art, or even art from previous games, such as Dungeon Master or Baldur's Gate (if you are impatient for the enhanced edition). Other welcome additions include a quick save and quick load feature, volume sliders and allowing ESC to close your character sheet.

While many players recall their time with Dungeon Master as a reason for enjoyment, I've found it rekindled my fond memories of Bard's Tale on my old Amiga. Either way, the updated graphics and old-school game play have made the game a success for developer Almost Human, which has already recouped its development costs less than a week after launch.

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  • reply
    April 23, 2012 9:05 AM

    John Keefer posted a new article, Grimrock patch allows character art import.

    The new patch for Legend of Grimrock is out with an added bonus. Now you can upload your own character portraits.

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      April 23, 2012 9:11 AM

      Man, those dungeon master portraits linked are amazing! Gothmog!

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        April 23, 2012 9:52 AM

        Journeyman wizard from the start. Fireballs!

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        April 23, 2012 2:14 PM

        That rules on a number of levels.

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      April 23, 2012 9:14 AM

      I can't fucking wait for expansions to Grimrock.

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      April 23, 2012 9:17 AM

      ESC to close character panels is the best improvement i've found so far.

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        April 23, 2012 9:21 AM

        whoa, didn't see the quicksave/load thing..that's nice too.

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      April 23, 2012 9:22 AM

      Needs a turn based mod =( Not sure how that would even work or be possible, but that is what this game needs. the controls are way too clunky to be real-time.

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        April 23, 2012 9:28 AM

        I don't have any problem with it. The real-time combat is pretty harrowing at times, which I like. Turn-based would suck most of the intensity out of it. Not to mention make it stupidly easy any time you have a 2x2 area nearby.

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          April 23, 2012 9:30 AM

          hmmm, thats true too. it would be way to easy.

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        April 23, 2012 9:29 AM

        Turn-based would absolutely, completely suck for this game.

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          April 23, 2012 9:31 AM

          Meh. I just hate how I am constantly fighting with the controls when in a battle.

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            April 23, 2012 9:32 AM

            Not sure what to tell you, I've found it very intuitive past the first 10 minutes. :( I've barely seen any control-related criticisms, just people saying how much they love the game.

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              April 23, 2012 9:34 AM

              I do like the game a lot, and I haven't had a chance to put a ton of time into it, so maybe thats it. I dunno, we agree on every other game so I'm thinking I'm probably wrong.

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                April 23, 2012 9:35 AM

                I'd say just stick with it, it'll click for you.

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            April 23, 2012 9:46 AM

            try switching the keys for strafe and turning. I have strafe on q and e, and turn on a and d..i was fighting controls for a long while before i did this.

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        April 23, 2012 9:53 AM

        Get Good! ALL PRO NO NUB.

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        April 23, 2012 10:14 AM

        If it was turn based it would loose all of the frantic feel of combat. It would also loose the ability to scare the shit out of you and panick you, as in the Fighters Challange

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      April 23, 2012 9:24 AM

      loving this game so far. only level 3 but whee!

      also my rogue seems kind of useless, as does my near-defenseless, low accuracy minotaur :(

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        April 23, 2012 9:35 AM

        Non-obvious fact: Strength affects ranged damage output. Ranged attacks never miss. My damage powerhouse was a minotaur rogue that pumped every point into Missile Weapons.

        Also, stacking evasion is generally more effective for front-line party members than stacking protection.

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      April 23, 2012 9:31 AM

      Uploadable portraits is a great feature.

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      April 23, 2012 10:13 AM

      Well, I know what I'm importing....

      http://www.singlebuttonjoystick.com/wp-content/uploads/2011/09/Grimlock.jpg

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      April 23, 2012 10:14 AM

      Happy Friday!

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