Quantic Dream, the studio behind Heavy Rain, unveiled Kara at GDC earlier this month. It was a short film running in real-time on the PS3, designed to show off the team's new animation technology. But how was it made? With this new behind-the-scenes video, you'll see how the same tech that went into making movies like Avatar will be used to power Quantic Dream's next game (which Kara is not). You'll also get to see how the digital actor compares to the real one--and judge for yourself how accurate the new engine is.
As impressive as Kara is, studio head David Cage seems even more confident in their final project. With Kara being over one year old already, he told us that "I think you're going to get much better than that in the game."
Andrew Yoon posted a new article, Behind the scenes of Quantic Dream's Kara.
Kara was a short film running in real-time on the PS3, designed to show off the team's new animation technology. But how was it made?