If the second panel has Maria instead, then the game will conclude that "Adam left Maria." Props can also change the outcome. For example, if you place a grave in the second panel, the game will conclude that one of these lovers has passed away--depending on who remains in that panel, of course.
By using a repertoire of characters, props, and other storytelling devices (like the flashback), players will have to reverse-engineer stories. When the game says "Adam must die," it's up to the player to use his comic book panels to figure out a way to get to that conclusion.
Storyteller's drag-and-drop interface