Notch 'can do' $13 million for Psychonauts 2

How much would Notch have to cough up to make Psychonauts 2 a reality? $13 million--a sum the Minecraft creator "can do."

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Sure, Tim Schafer and Double Fine Productions are swimming in a boatload of Kickstarter'd funds for their upcoming adventure game. But, $1.7 million isn't enough to make a new Psychonauts game. How much would it take? The original game cost $13 million to make; a sequel would have to match the budget of its predecessor.

Minecraft creator Markus 'Notch' Persson has been sitting on a lot of cash since the runaway success of his blocky creation game. Notch offered to support a sequel, with the multi-million dollar sum no problem for the designer-turned-publisher. "Yeah, I can do that," he told Schafer.

"I feel like I was being proposed to on the jumbotron at the baseball game," Schafer recalled to Kotaku when describing Notch's original tweet offer.

While it seems like the pieces are falling in place, a sequel would still be years away. "These things take time to figure out--if they can be figured out--so please don't expect any Psychonauts 2 announcements any time soon," Schafer previously noted.

But what would a Psychonauts 2 be about? "We had a lot of plot elements that were backstory in that [first] game that we planned on revisiting in the future and tying it back in," Schafer told Kotaku. "We had a longer story arc planned for those characters."

From The Chatty
  • reply
    February 14, 2012 1:15 PM

    Andrew Yoon posted a new article, Notch 'can do' $13 million for Psychonauts 2.

    How much would Notch have to cough up to make Psychonauts 2 a reality? $13 million--a sum the Minecraft creator "can do."

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      February 14, 2012 1:30 PM

      I don't give a fuck about you Notch haters at this point. This man can fuck my daughter.

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      February 14, 2012 1:32 PM

      Whats the point? Seems odd for someone like this to do this.

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        February 14, 2012 1:33 PM

        Because Psychonauts was an awesome game?

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        February 14, 2012 1:36 PM

        Why do publishers fund anything? If you had money to help create something you loved would you do it? The issue is usually whether or not you'd see a return on your investment and profit.

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          February 14, 2012 3:17 PM

          Well if he's publishing thats one thing, I didn't read the article but when I hear about it, it seems like he's "donating" money...and who says Schaffer can't raise it on his own?

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            February 14, 2012 6:54 PM

            Schaffer said that he can't raise it on his own. Publishers shoot the idea down left and right.

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        February 14, 2012 1:36 PM

        He's as good an investor as he is a programmer?

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          February 14, 2012 2:07 PM

          Pretty much, but he'll make that back in like, 3 months, after taxes, so that's not really an issue if it doesn't sell well.

          • Zek
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            February 14, 2012 2:59 PM

            It is an issue because Minecraft sales won't continue forever, and it's not clear whether or not Mojang will have any real sustainable income after that.

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              February 14, 2012 3:02 PM

              Well yeah, but that's why he's funding this stuff.

              • Zek
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                February 15, 2012 6:23 AM

                He's funding it because he wants to play the game. Considering how the original game performed, funding the sequel is a very high risk venture.

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                  February 15, 2012 7:03 AM

                  I wasn't talking about this game in particular, more the whole publishing aspect.

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        February 14, 2012 1:43 PM

        Mojang is a publisher now.

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          February 14, 2012 3:18 PM

          well that makes sense then.

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        February 14, 2012 1:58 PM

        make money bringing people games they like? this industry wasn't born on the back of Call of Duty. lots of people with different taste would play a game like Psychonauts 2 if it had marketing this time.

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          February 14, 2012 3:19 PM

          That I get, been in the industry for 20 years ;) I didnt know he was looking to possibly publish? if so thats different...but if he was just like "Hey Tim, I'll give you $13 mill to make this game I like..." just seemed kind of odd.

          Honestly I never cared enough to read the articles.

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      February 14, 2012 1:43 PM

      I loved Psychonauts, but I think that it would be great if an investment of that amount went into a completely new Double Fine game. They've got a lot of creative prowess and I'm wondering what else they're thinking of working on that might not exactly be viable without a significant investment.

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      February 14, 2012 2:03 PM

      I doubt you could make a modern Psychonauts for $13 mil

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        February 14, 2012 2:05 PM

        It doesn't have to be a retail game with state of the art graphics.

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        February 14, 2012 2:11 PM

        Last one was built on 15 million and while they'd have to put a fair amount more into it visually (and hopefully some more QA) they basically have the story and direction for it already. I'm not sure how much they can cut and still make a game worthy of being called Psychonauts 2.

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          February 14, 2012 2:30 PM

          They also have their own engine (thanks to BL and Trenched/IB) for the game world, that cuts a lot of licensing/development costs.

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          February 14, 2012 2:38 PM

          I was thinking more about the render costs for cut scenes, I guess you can fudge those, I would think modern cutscenes would cost a lot more.

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            February 14, 2012 2:41 PM

            Depends on the computing power afforded to render them. Same render time on more powerful equipment (which they would likely already have, unless it was outsourced previously) means better cutscenes for probably the same cost.

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          February 14, 2012 2:57 PM

          The first game cost 15 million? That's a lot more than I thought.

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            February 14, 2012 3:04 PM

            They had some issues during development, Schafer was doing a lot of rewrites causing other people to twiddle their thumbs and the game direction, even genre, kept changing.

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      February 14, 2012 3:06 PM

      so notch can toss 13 mil around like that??? How much, exactly, has Minecraft netted so far? Last I check he made a few million. Guess that was back when alpha blew up though.

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        February 14, 2012 3:07 PM

        It's currently bringing in like, 6 million a month, though that will probably die down significantly by the end of the year.

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          February 14, 2012 3:13 PM

          isnt the xbox port coming out then? i'd say thats some untapped moneyhats. maybe significantly amounts of moneyhats.

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            February 14, 2012 3:16 PM

            I think that partially depends on how well the controls translate, I know the Android version blows but then most android versions blow so that's not a very good comparison.

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              February 14, 2012 3:28 PM

              it will work like any console fps and the kinect shit on top will mean they have microsoft pushing it. they are also the only dev that can post patches and updates whenever they want, showing how much support and leeway ms is willing to give them.

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          February 14, 2012 3:17 PM

          WTF how is that possible

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          February 14, 2012 6:41 PM

          That is incredible.

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      February 14, 2012 5:10 PM

      I don't even know what psychonauts 1 is. I need to look it up.

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        February 14, 2012 5:12 PM

        It's a platformer with some funny dialogue and situations. The levels are all varied and have you doing something unique for the most part, a couple of them are really good but a few are pretty bleh.

        It's on Steam & Xbox Originals.

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          February 14, 2012 5:53 PM

          Sounds like a Braid sort of thing eh? Alright, not my cup of tea. I prefer things dying at a satisfying rate in my games.

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            February 14, 2012 6:03 PM

            No, not like Braid at all. More like a less tight Mario 64 with a lot of collectable bullshit, good dialogue encased in an adventure game caliber story, along with entirely unique gameplay for each level, all of which take place in the characters' minds. If that makes any sense. It probably won't unless you've played it :P

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              February 15, 2012 12:14 AM

              that's a great tldr of the game, and more or less covers why I don't understand the excitement for a sequel. it's neither a great adventure game nor a great platformer, it's only very unique.

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                February 15, 2012 1:03 AM

                I really wanted a sequel at the time because of the ending, to see what happened when Raz becomes a full fledged Psychonaut and they all take the jet to do whatever it was they were planning to do outside the confines of the camp. It was like Halo 2 all over again. Let's finish this! ... years later. Or never in Psychonauts's case.

                But really I jjust wanted another Tim Schafer game and Brutal Legend didn't exactly deliver. I'd still love to see the continuing adventures of the Psychonauts, but I'd be just as fullfilled if this Double Fine adventure game delivers at all. I really liked those Lucasarts point and click games and think they could still do something special in that genre and style.

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                  February 15, 2012 6:50 AM

                  In one of the more recent interviews I read they apparently had a lot more backstory for the characters they had that they simply weren't able to include, P2 may very well be a prequel if that's where most of their already available story is.

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        February 14, 2012 5:30 PM

        The Shack has been raving about Psychonauts for a zillion years now. A while back I bought it off steam. Damn, did not like that game.

        No idea what these people are going on about.

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          February 14, 2012 6:35 PM

          it's a tad overrated and some levels are really really good and some are super shitty.

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            February 14, 2012 7:51 PM

            Same here. I played most of it and just got bored. This seemed like the usual 3D platformer stuff with a few RPG elements thrown in. Story was predictable and most of the humor wasn't really funny.

            Of course, to stir the pot, I thought the same of Beyond Good and Evil.

            And so the torches come out, I think The Big Lebowski is a horrible movie.

            =)

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              February 15, 2012 6:53 AM

              I wouldn't say the story was very predictable, the relationships were, but the story itself was pretty off the wall. The humor was a bit dry for my taste, and relied too much on quirkyness. That being said, I felt that all the mediocre elements combined bring it to something more than the sum of its parts.

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          February 14, 2012 8:06 PM

          Taste varies, also the first few levels aren't very good, but most of the ones after that are incredible.

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          February 15, 2012 12:46 AM

          I wasn't amazed initially either, but it eventually clicked with me and I love it. Really need to finish it (restarted to get Steam achievements!).

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          February 15, 2012 6:52 AM

          I played it in 2010 with no idea who Double Fine were, no love for adventure games, and perhaps even less interest in PS2 era 3D platformers.

          but it was a quid, and it was funny as shit; and it had some crazy unique levels

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        February 14, 2012 6:07 PM

        Psychonauts is a platformer with mediocre mechanics and amazing story, atmosphere, humor and characters.

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        February 14, 2012 6:10 PM

        You are better not knowing.

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        February 14, 2012 8:15 PM

        An overrated platformer with a few psychedelic levels.

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          February 15, 2012 12:28 AM

          I agree it's an overrated platformer. Barely mediocre really. As a complete game it's well into classic territory for me due to how good other elements are besides the gameplay mechanics.

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        February 15, 2012 6:20 AM

        reelbk , watch this http://www.escapistmagazine.com/videos/view/zero-punctuation/2-Psychonauts

        psychonauts is a really weird looking incredibly charming and hilarious adventure in disguise of a mario64 platformer. if you like creative gameplay , good characters and funny dialogue you will love it.
        think of it in the line of day of the tentacle.

        this i a fanmade trailer that schafer himself used to pitch the sequel http://www.youtube.com/watch?v=NWa1eiHPhKw

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          February 15, 2012 1:42 PM

          Ok, checking this out as soon as I get on a PC. thanks

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      February 14, 2012 5:29 PM

      Typical johnnyrey post, but maybe he should put some money into developing minecraft a bit, as opposed to throwing his money at 400 different projects and basically hanging MC out to dry.

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        February 14, 2012 6:11 PM

        You can't just (always, automatically) throw more people/resources into a project and have it pay dividends.

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          February 15, 2012 5:56 AM

          true, but this isn't one of those cases. Updates were far more frequent and had more content before he had any money.

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      February 14, 2012 7:22 PM

      I'd buy the game just because

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      February 14, 2012 7:36 PM

      I enjoyed Psychonauts but I don't see the strong desire for a squeal, I also really enjoyed Full Throttle and Grim Fandango. I think the enjoyment came from the Unique experience those stories sort of worked and had a beginning and an end.

      Sam & Max always made more sense for more episodes and to a degree Monkey island worked that way as well. Telltale did a good job on those.

      I would much rather see NEW characters and NEW stories from Tim and his team.

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      February 18, 2012 9:45 AM

      I always fantasized about doing something like this if I ever hit the lottery for a large amount. But, as good as Psychonauts was, I don't think I'd throw out 13 million on a franchise that clearly didn't strike a chord with the mainstream gamers.

      I give Notch a tip of the hat for having the guts to do this but there are some other franchises that are worthy of funding a sequel to that stand a better chance at recouping at least a portion of his investment.

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