Max Payne 3 'Gang Wars' multiplayer detailed

Rockstar has detailed its narrative focus for Max Payne 3's multiplayer, including how narrated sequences from Max himself will tie the "Gang Wars" mode together as a cohesive story.


The first details of what we can expect from Max Payne 3's new multiplayer mode have finally surfaced. As promised, the developer is keen on keeping the series' narrative focus intact. The newly-announced "Gang Wars" mode serves as the focal point for MP3 multiplayer, and will offer a series of story-connected sequences that determine each round's objective.

IGN details the mode. One round might have you collect bags of cash to safe points, a la standard capture-the-flag objectives. The twist comes when the next round creates a story based on what happened in the first. The top-scorer of the first round might have a bounty placed on his head, or you might move to a control point mode. Once you gain land with a control point, the next round could consist of defusing bombs in your territory. While a set number of modes hasn't been detailed, the preview claims that the variety makes Gang Wars permutations "virtually limitless" and keeps one team from crushing another.

Each objective is delivered by Max himself, through voice-over and motion comics, and is said to neatly tie into the timeline of the series.

The game is also getting its own persistent perks in the form of Bursts as you gain XP. They generally deal with altering a player's reality, like an ability called "Paranoia" that forces your opponents to see their own teammates as enemies. "Sneaky" makes you appear as a friendly gamertag, while "Intuition" lets you see silhouettes of enemies.

The Bursts stack on themselves up to three levels, so waiting to use them will yield greater results. Bullet Time is its own burst, and slows time for a targeted player in the line of sight of the opponent using it. And of course, you can make a leaping shot as well.

"The narrative element of Max Payne 1 and 2, and what we're doing with 3, is obviously very strong," said multiplayer lead designer Charlie Bewsher. "So when you starting thinking about the multiplayer version of Payne I think you've got to address that part of the game. But there's also a narrative unique to any multiplayer game, though - you sort of get this drama that unfolds."

Multiplayer will be the focus of much of Max Payne 3's forthcoming DLC. Collector's edition versions of the game include retro Max Payne skins. Max Payne 3 will be available on PC, PS3, and Xbox 360 in March.

From The Chatty
  • reply
    December 14, 2011 9:30 AM

    Steve Watts posted a new article, Max Payne 3 'Gang Wars' multiplayer detailed.

    Rockstar has detailed its narrative focus for Max Payne 3's multiplayer, including how narrated sequences from Max himself will tie the "Gang Wars" mode together as a cohesive story.

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      December 14, 2011 9:51 AM

      diffuse should be defuse

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        December 14, 2011 9:55 AM

        They probably mean the photoshop effect

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          December 14, 2011 10:15 AM

          maybe you're spreading bombs in your territory

          also what does keeping a story in tact mean? what kind of container is a tact?

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      December 14, 2011 9:57 AM

      how does boullet time work

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        December 14, 2011 10:11 AM

        Bullet time is a special and visual effect that refers to a digitally enhanced simulation of variable-speed (i.e. slow motion, time-lapse, etc.) photography used in films, broadcast advertisements, and video games. It is characterized both by its extreme transformation of time (slow enough to show normally imperceptible and unfilmable events, such as flying bullets) and space (by way of the ability of the camera angle—the audience's point-of-view—to move around the scene at a normal speed while events are slowed). This is almost impossible with conventional slow-motion, as the physical camera would have to move impossibly fast; the concept implies that only a "virtual camera", often illustrated within the confines of a computer-generated environment such as a virtual world or virtual reality, would be capable of "filming" bullet-time types of moments. Technical and historical variations of this effect have been referred to as time slicing, view morphing, slow-mo, temps mort and virtual cinematography.

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        December 14, 2011 10:14 AM

        But being serious i'm not sure, in the specialists mod for Half-Life i think it worked by acting as a power up that you picked up.

        Once collected you had the oppurtunity to use it whenever you want, giving you the advantage since you'd know when the bullet time would start, when activated everyone would go into bullet time for a short amound of time.

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          December 14, 2011 10:46 AM

          I would think if anything, it would be something like that. When you activate bullet time, everything slows down for everyone, but you have normal control speed, while everyone else is stuck moving/camera turning at... 25% speed (or whatever the actual time reduction equates to)

          That's how I remember it working in FEAR1 MP

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            December 14, 2011 10:58 AM

            In Killing Floor, it is involuntary, but happens for everyone on the server.

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      December 14, 2011 2:27 PM

      Do what "The Specialists" developers did with their Half Life mod and the multiplayer will be a success.

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      December 14, 2011 3:20 PM

      This sounds really cool. I'm surprised there aren't more comments here...

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