Syndicate release date pushed up; 11-minute gameplay trailer released

Syndicate is actually coming sooner than you'd expect.

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We were surprised when EA announced a February 21, 2012 release date for the just-announced Syndicate. It's pretty rare for a games publisher to start cranking the gears of marketing so close to release. Well, it appears the gears are going to turn a bit faster, as EA has announced Syndicate's release date has been pushed forward.

You'll now find Starbreeze's FPS take on the franchise available on February 12th.

EA has released a new trailer to commemorate the new release date. It offers 11 minutes of narrated gameplay, showing protagonist Miles Kilo on a mission to 'retrieve' a chip from a scientist's head.

From The Chatty
  • reply
    October 13, 2011 7:30 AM

    Andrew Yoon posted a new article, Syndicate release date pushed up; 11-minute gameplay trailer released.

    Syndicate is actually coming sooner than you'd expect.

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      October 13, 2011 7:50 AM

      hmmmm... I dunno.

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      October 13, 2011 8:00 AM

      I think it looks interesting

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        October 13, 2011 8:27 AM

        Agree looks hot, by Feb it should be in real good shape I would think, if this is a sample of what it will be like.

        Hope it turns out good I like the theme and concept, I just hope its not too easy(I am sure it was that way in the demo just to show off the cool features),

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        October 13, 2011 9:07 AM

        Yeah, I kind of agree.

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          October 13, 2011 10:24 AM

          It's a lot more pure combat focused than I hoped for. It's sort of a bummer that you can breach everything, but doing so just seems to trigger the item your breaching to do some scripted thing. Unlike the options from Deus Ex.

          Also, looks like there won't be the option to play through non-lethally.

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      October 13, 2011 8:05 AM

      It's interesting, but I'm not wow'ed. I think. I'm actually not sure what to think.

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      October 13, 2011 8:08 AM

      Looks enticing to me!

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      October 13, 2011 8:13 AM

      Generic fps.

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        October 13, 2011 8:22 AM

        *rushed out the door Generic fps.

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          October 13, 2011 8:30 AM

          **Despite having been worked on for years.

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          October 13, 2011 9:38 AM

          I love how not releasing any info until it's ready is "rushed"

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      October 13, 2011 8:45 AM

      Holding the pistol in front of you at all times was annoying, hopefully that was just a bad player.

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      October 13, 2011 9:07 AM

      not enough futeristic shooters for my prefrence so i am looking foreward to this game.

      What i really want is another dues ex, but this and prey 2 might be able to tide me over for future shooters with quest like gameplay.

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        October 13, 2011 9:08 AM

        Hardreset Do it.. come on Do it... Do it...

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      October 13, 2011 9:18 AM

      The way they talk about your partner smells of a formulaic plot twist.

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        October 13, 2011 9:25 AM

        Stories have been written for at least 4500 years. You really expect originality in plot these days?

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        October 13, 2011 10:22 AM

        yeah totally

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        October 13, 2011 4:51 PM

        "We... we were the bad guys all along!? I'm thru killin for you, Eurocorp, now... I'm gonna kill for ME."

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      October 13, 2011 9:28 AM

      as someone who beat deus ex 1 and Human Revolution as pacifistically as possible, I don't think I could force someone to not only commit suicide but kill the person they are interigating to further the game plot. maybe this game isn't for me.

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        October 13, 2011 11:52 AM

        I'm not even sure why you're playing games at all, if that's your worry.

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          October 13, 2011 12:58 PM

          *shrugs* this game reminded me of something like deus ex HR, so that's my frame of reference. If this were a pure shooter where morality wasn't a factor, i wouldn't have any issues with it, but for some reason i don't like playing pure assholes.

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            October 13, 2011 1:00 PM

            Morality? You play an agent of a corporation that exists to dominate rivals w/ a hail of minigun fire.

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            October 13, 2011 1:07 PM

            There is or isn't morality in any shooter. You're always gunning down hundreds of dudes. You can choose to think of it as mass murdering people with lives and families, or you can think of it as video games.

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              October 13, 2011 2:08 PM

              but that's not how I played deus ex because they gave me that option. Whenever I have an option of not killing someone in a game, I usually take it.

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                October 13, 2011 2:34 PM

                me too, but it's funny you say that about deus ex because it tries real hard to paint a morally ambiguous world where no matter what choice you make you are unfortunately in some way or another culpable for the deaths of others by the sheer fact of what you are and what you're tasked with doing.

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        October 13, 2011 11:57 AM

        Syndicate has always encouraged you to be a complete asshole, so yeah, probably not.

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          October 13, 2011 2:17 PM

          well, i was too young to enjoy the original Syndicate when it came out. I remember not having enough patience for it or something, i was only 15 at the time..

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        October 13, 2011 2:07 PM

        Syndicate is meant to be brutal, it's one of the few things they have right in this game.

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      October 13, 2011 10:07 AM

      i think it looks good.

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      October 13, 2011 10:14 AM

      Mindjacking and making a baddie shoot another baddie and then themselves is worth the buy alone.

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      October 13, 2011 10:14 AM

      looking good.

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      October 13, 2011 10:23 AM

      looks like a shooty DX, the hacking kinda seems like a gimmick unfortunately

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      October 13, 2011 10:40 AM

      it's amazing to me that a project like this has quite obviously had countless thousands of hours of work put into it, so much technical expertise and talent, and yet is so utterly derivative aside from the nostalgic universe it could be any game.

      i guess it's no different than blockbuster actions flicks or whatnot. still, you'd think at some point someone on the multi million dollar project would stand up and accidentally expel an original idea.

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      October 13, 2011 10:42 AM

      Ahh... I love the original music that starts playing at the end!

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      October 13, 2011 11:07 AM

      Nice, they moved it up to my birthday! :)

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        October 13, 2011 1:45 PM

        mine too... and abraham lincoln.

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          October 14, 2011 1:48 PM

          And my uncle! (though I don't know that he's a Syndicate fan...) :)

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      October 13, 2011 11:20 AM

      I wouldn't mind spending some time in this world. Looks cool.

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      October 13, 2011 12:32 PM

      It really should be this way. It's so refreshing to see a company announce a product, and then release within a couple months. Is it necessary to announce a game 1-2 years in advance?

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      October 13, 2011 12:56 PM

      i'm a huge fan of the original and this looks fantastic. Syndicate is about the dark action & mayhem, and it appears as though this studio has accomplished that.

      It's difficult with Deus Ex:HR being released recently, plus the fact that it's been 15 years since Syndicate Wars. A majority of the gamers seeing this probably haven't played first two and can only compare it to futuristic shooter contemporaries.

      Honestly I'm glad they're going straight up shooter since they chose to make it FPS. I don't want to sit around and do silly hacking games, work my inventory or futz around w/ dialog trees. In Syndicate I want clear cut missions, loud and powerful weapons, lots of targets to shoot, gizmos to manipulate and brains to hack. I'm a computer enhanced killing machine, there's no time to dilly-dally.

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        October 14, 2011 11:06 PM

        Nice post. I think this is exactly the way one should approach this game.

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      October 13, 2011 1:50 PM

      not a fan of the overlay design. It should never be possible for two vital pieces of information, in this case ammo in clip and ammo total, to be on top of one another so they become unreadable.

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      October 13, 2011 1:55 PM

      Looks like it has potential to be great.

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      October 13, 2011 4:45 PM

      John Gunbro, use your cyberimplant to activate bullet time and hack the cover system!

      It's really really slick, I enjoy the look of the game a lot, but that feels rather choreographed, not like someone just playing the game, so I can't tell what the actual gameplay will be beyond just pressing X when the hint UI tells you to.

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      October 13, 2011 5:33 PM

      It's pretty, the sound is great, and the shooting looks fun. Any sort of depth looks superficial and that's unfortunate. Games play themselves these days.

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      October 13, 2011 5:42 PM

      That trailer was a snooze-fest. I went in trying really hard not to be cynical, but...that just looks amateur. Bland, futuristic office environment with no imagination. Check. Grandma-slow movement speed. Check. Enemy AI that appears to move like wooden dolls. Check. Combat situations that don't appear to be even slightly dangerous...looks like you can just stroll through and occasionally click the mouse on the enemies at your own leisure. Check.

      Compare this to something like the Bioshock: Infinite E3 demo. It's like the difference between Terminator 2 and Transformers 2.

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        October 13, 2011 6:01 PM

        I think it's difficult to judge from the video, it all looks so choreographed and played for the camera so to speak, not an actual gameplay video but instead a video of someone playing in such a way as to show of all the game features rather than showing how the game plays IRL. Which is shitty, because these videos used to work like that, and you could properly see what the gameplay was about from them.

        Hopefully more (and longer) playthrough vids are released.

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      October 13, 2011 5:55 PM

      This game looks familiar.

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      October 13, 2011 6:38 PM

      The premise seems meh...but I've really enjoyed the last few Starbreeze titles. Too early to call it.

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