Rise of Immortals open beta begins

Rise of Immortals has gone into open beta testing, and all participants will receive an exclusive skin and $10 worth of in-game money to spend once the game launches.


The PC game Rise of Immortals has entered open beta testing, developer Petroglyph Games announced today. This marks the final phase of testing before the game launches in a few weeks. You can head over to the official site to download the beta if you're interested.

Participants in the beta test will receive 1,000 "Petroglyph Coins" once the game launches, and an exclusive gold Psychozen skin for use both during the beta and in the full game. The coins are worth $10 of in-game microtransactions for the free-to-play PC title. It's not a bad deal for trying the game out early -- unless everything costs $11.

The game is a Multiplayer Online Battle Arena, and the microtransaction model seems aimed squarely at Valve's presumably more traditional retail-release of Dota 2. At the very least, Rise of Immortals should hold over Dota fans until the game releases.

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  • reply
    July 6, 2011 9:30 AM

    Steve Watts posted a new article, Rise of Immortals open beta begins.

    Rise of Immortals has gone into open beta testing, and all participants will receive an exclusive skin and $10 worth of in-game money to spend once the game launches.

    • Zek legacy 10 years
      July 6, 2011 9:34 AM

      Maybe I just wasn't paying attention but this is the first I've heard of this game... Is it different from LoL in any meaningful way?

      • reply
        July 6, 2011 11:18 AM

        It hasn't gotten a lot of attention. I checked it out at GDC and was neither blown away nor disinterested. It's competent and really the test will be how the community develops around it and how well it plays in the real world.

        Definitely worth a shot if you like the genre.

    • reply
      July 6, 2011 2:34 PM

      How do you post an article about MOBA games and not mention LoL or HoN? LoL players might be pretty interested in this, it looks like a similar idea with a slightly different spin.

    • reply
      July 6, 2011 2:41 PM

      Rise of Immortals is unique among MOBAs in that persistence is bound directly to the immortal character. This means that the more you play a character, the more powerful they become through persisted itemization and level.


      no thanks

      • reply
        July 6, 2011 8:15 PM

        For those of us who don't play LoL or HoN, how is persistence handled in those games?

        • reply
          July 7, 2011 7:11 AM

          Bumping this because I'm hoping someone will answer. The way it's described for RoI reminds me of DOW2's Last Stand mode, which I rather like but I can see how it would be unbalanced in a versus game mode rather than co-op.

          Can someone who plays HoN or LoL comment on whether those games implement persistence in any meaningful way?

        • reply
          July 7, 2011 3:31 PM

          There is no persistence in HoN other than your match record. You start completely fresh with no items and no skills with a hero at the beginning of every round of HoN. That is one of the things that makes it so addictive, because it is like you get an entire RPG's worth of levelling and item collecting in just 30 minutes or so every game. I'm not sure persistence is a good thing in this case, because part of the fun of HoN is buying different items and levelling different skills in response to facing a different set of heroes. I might play a hero completely differently from one game to the next depending on who I am fighting against, which is why HoN is so crazy replayable.

      • reply
        July 6, 2011 8:52 PM

        Let the record show that for once, I actually agree w/DrFlammable.

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