Report: Sonic Generations' stages uncovered

The Sonic Generations demo released yesterday supposedly contains files that reference all the stages in the final game.


The Sonic Generations demo released yesterday supposedly contains files that reference all the stages in the final game. A member of the Sonic Retro forums (via Game Informer) posted a chronological list of the levels that will apparently appear in the upcoming game:

  • Green Hill Zone
  • Chemical Plant Zone
  • Sky Sanctuary Zone
  • Speed Highway
  • City Escape
  • Seaside Hill
  • Crisis City
  • Rooftop Run
  • Planet Wisp

According to the leak, plans for DLC are already referenced in the demo, with Casino Night Zone will be a pinball stage exclusive for those that pre-order the game.

While these details are unconfirmed by Sega, their legitimacy is only further strengthened by Sega's demand to pull it off the site. Already, some Sonic fans are outraged at the omission of certain classic stages, with Ice Cap Zone being one of the most requested.

It's possible that the stages omitted for the console version of the game may be found in the 3DS adaptation of Sonic Generations. While the two games share the same name and same premise--the ability to play as "old" and "new" Sonic--the portable title will apparently have entirely different levels, according to a report by Andriasang. With the exception of Green Hill Zone, the two games draw from different sources: the console games from classic console titles, while the 3DS game adapts previous handheld stages. In addition, the 3DS will support two player competitive play over wi-fi. It seems as though real Sonic fans will have to play both versions of the game to get the complete experience.

Andrew Yoon was previously a games journalist creating content at Shacknews.

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  • reply
    June 24, 2011 1:00 PM

    Andrew Yoon posted a new article, Report: Sonic Generations' stages uncovered.

    The Sonic Generations demo released yesterday supposedly contains files that reference all the stages in the final game.

    • reply
      June 24, 2011 1:22 PM


      • reply
        June 24, 2011 1:25 PM

        i too feel strongly about this news article posting.

    • reply
      June 24, 2011 1:30 PM

      I played the demo last night and I have to say It was pleasantly surprising.

      -Physics weren't spot on, but it was just a bit off from the Genesis versions as opposed to Sonic 4, that was miles away. At least sonic has some inertia now and doesn't stop dead when you let off the d-pad, and his acceleration feels better.

      -Graphics were nice, cartoony enough to feel like sonic with some nice lighting, although I find the excessively detailed backgrounds distracting at times, I wish they were obscured with a bit of fog or something.

      -Jumping had a bit of a delay, it wasn't terrible but it really ruined the twitchy quick reflexes I want in a sonic game. I would imagine this could be changed before the official release.

      -Missing is the ability to duck while running and transition into a spin, although spin dashing has been assigned to a single button which is nice. Not that I was really inconvenienced by having to duck first. The old style is still an option if you prefer it.

      -Also missing is the ability to jump off of vertical ramps. In the Genesis versions hitting jump when your running up or down vertically would launch you off, perpendicular to your current direction. It was a great trick to launch off vertical surfaces to hit baddies, and if used on the last half of a loop, could work as a bit of a speed boost.

      -Levels feel like classic Sonic. or at least like Sonic 1 and 2 Green Hill Zone. The flow is there and they are fast and fun. I rather like the roomier more cinematic feel of Sonic 3's opening zone compared to 1 and 2, but this still feels good and plays well.

      I might, just might, actually buy this game....maybe.

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        June 24, 2011 1:45 PM

        Couterpoint: It still isn't as good as this:

        or this:

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          June 25, 2011 12:33 AM

          Agreed, if some programmers can whip up such a glorious looking Sonic witouth a million dollar budget, why the FUCK CAN'T SEGA!

        • reply
          June 25, 2011 4:23 AM

          I disagree. Both are just reskinning the existing levels, and one of them isn't even a 3D engine, he's just layered nicely 3D rendered elements on top of old footage. They're both impressive fan works but calling them better is generous IMO.

          The Generations demo finally (almost) nailed the speed, movement and simplicity then threw in some fantastic huge loops and other 3D tricks to make nice use of modern graphics in a side-scrolling setting. About time they got this shit right, shame Ice Cap and Mushroom Hill aren't in, but fuck yeah Chemical Hill Zone!

    • reply
      June 24, 2011 4:45 PM

      Is the PC version coming out at the same time?

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      June 25, 2011 1:45 AM

      Shit yeah Chemical Plant Zone, the music and speed of that level blew my tiny little mind as a kind playing on the Genesis.

    • reply
      June 25, 2011 1:51 AM

      The demo is only for Xbox gold members :(

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