Zelda: Ocarina of Time was once an FPS

While developing Ocarina of Time, there was a moment when Shigeru Miyamoto experimented with making a first-person Zelda game.

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With the impending re-release of Ocarina of Time for 3DS, Nintendo president Satoru Iwata invited key members of the Zelda team to participate in a new Iwata Asks roundtable. While the entire conversation is a fascinating look into the development process, one point stood out quite a bit. Apparently, there was a moment when Shigeru Miyamoto experimented with making a first-person Zelda game.

"I talked with Miyamoto-san about how we should make The Legend of Zelda for the Nintendo 64 system, and he asked, 'How about making it so that Link will not show up?'," Yoshiaki Koizumi remembers. "He wanted to make it a first-person game."

"He wanted to make an FPS (first-person shooter)," Iwata added.

"Right. In the beginning, he had the image that you are at first walking around in first-person, and when an enemy appeared, the screen would switch, Link would appear, and the battle would unfold from a side perspective," Koizumi added.

While the concept was thrown around, Koizumi, who was working on making the Link character model at the time, said that he "couldn't stand to see my Link not appear." But in reality, the decision to abandon first-person Zelda was that "it wasn't interesting visually." Given the adoration of Ocarina of Time's eventual release, it seems the team made a very wise decision.

From The Chatty
  • reply
    June 17, 2011 10:30 AM

    Andrew Yoon posted a new article, Zelda: Ocarina of Time was once an FPS.

    While developing Ocarina of Time, there was a moment when Shigeru Miyamoto experimented with making a first-person Zelda game.

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      June 17, 2011 10:31 AM

      I remember reading about that, Z-targeting moved it back to third person, that would've been strange as a first person melee game though.

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        June 17, 2011 12:49 PM

        Well, you use Z-targeting for almost all combat, so I think the first-person viewpoint was meant to be for the exploration and interacting with people. Considering you can still switch to first-person to look around and it goes into that view when you're crawling through tunnels and such, it would be pretty simple to alter the game to be that way.

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          June 17, 2011 1:01 PM

          I guess they could've done that and it wouldn't have been too different. A little on the odd side sometimes but controlling it would be about the same.

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            June 17, 2011 4:25 PM

            I loved jumping around when z targetting, an FPS? Link's slingshot?

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        June 18, 2011 2:45 AM

        Well, that control scheme was eventually used with Metroid Other M, and we know how that one turned out...

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      June 17, 2011 1:18 PM

      I am a rock-chucking savage who has never to this day, finished the original OoT. While this is a rehash to most, it's a new game for the most part, to me. Looking forward to it!

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      June 17, 2011 1:25 PM

      [deleted]

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      June 17, 2011 4:30 PM

      Seriously!? Man if Miyamoto made a FPS I think it would be fairly unique to say the least, I wonder if they gaming landscape would be different. Anyway thanks for the the retail N64 OoT but I have to admit I kinda want to play the alternate version from another reality!

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      June 17, 2011 4:35 PM

      What would Link shoot? Lazers?

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        June 18, 2011 3:14 AM

        Arrows, pellets and who knows Gorons or some other weird obscure magic!

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          June 18, 2011 6:28 AM

          Of course but it still wouldn't be a First Person "SHOOTER". Just a first person game.

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      June 18, 2011 3:17 AM

      every time I see 'Ocarina of Time' posted I hear that fucking music in my head

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      June 20, 2011 9:30 AM

      Miyamoto wanted to make an FPS, then he got a better idea.

      Eat it CoD fanboys.

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