Uncharted 3 getting LAN support

Uncharted 3 will include LAN support, thanks to a developer workaround for testing during the PlayStation Network downtime.


Uncharted 3: Drake's Deception will be getting LAN support, due to the PlayStation Network snafu. Kotaku reports that it all stems from when the PSN went down, and Naughty Dog was left unable to test its 3-person co-op and 10-person multiplayer modes.

As a workaround, the developer built in LAN support and went about their testing. It's a happy ending that gets happier with the knowledge that Naughty Dog just opted to keep the LAN support in the game. If you'd like to get together with some friends and a few PS3s instead of fiddling around with chumps online, you can.

Who says the hackers never gave you anything? You can thank them, personally, when they show up at your house ready for some LAN action. Don't worry about giving directions, they know where you live.

From The Chatty
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    June 8, 2011 1:42 PM

    Steve Watts posted a new article, Uncharted 3 getting LAN support.

    Uncharted 3 will include LAN support, thanks to a developer workaround for testing during the PlayStation Network downtime.

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      June 8, 2011 1:51 PM

      That last paragraph was hilarious Steve.

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      June 8, 2011 1:52 PM

      I really really want a 2p split screen option for the survival modes, I constantly have people asking to play it together in 2 but we can't

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      June 8, 2011 2:42 PM

      What a chain of events that lead to thin ... next time they should hack BNET , then blizzard will make LAN ;)

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      June 8, 2011 6:03 PM

      That's pretty cool. Now someone go hack Battle.net so we can get some Starcraft 2 LAN going on.

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      June 8, 2011 6:31 PM

      Hahahaha, nice one Steve.

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      June 8, 2011 6:34 PM

      all online games should have a LAN option.
      that is one of the reasons you can still play some original xbox games online via xbconnect
      or xlink kai .

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        June 8, 2011 11:46 PM

        Agreed. And really, why is it so hard to do it these days? If your game supports online multiplayer then you're already 90% of the way towards supporting LAN play - just needs a few adjustments for session management and such. It's really annoying more games aren't doing it.

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          June 8, 2011 11:55 PM

          it's not hard. it just happens to be non-authenticable when it's only on a LAN

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      June 9, 2011 6:48 AM

      Fucking GT5 needs this since yesterday. Me and my friends love getting together to play some Gran Turismo but when PSN is down or there are internet issues, we have to resort to playing GT4 or just hot lapping on a single machine in GT5.

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