NGP Screens: Uncharted, Wipeout 2048 and more

E3 may be a week away, but Sony released a massive amount of media on some high-profile games for its upcoming NGP portable: Uncharted, Super Stardust, Wipeout, and more.

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E3 may be a week away, but Sony released a massive amount of media on some high-profile games for its upcoming NGP portable. Undoubtedly, the biggest game for the platform right now is Uncharted: Golden Abyss. A standalone adventure set before the events of Drake's Fortune, Golden Abyss takes advantage of NGP's touch screen. But its biggest selling point? GRAPHICS.

Uncharted: Golden Abyss

Wipeout is another technical marvel for the system, with its unique cross-platform multiplayer. You can read more about that here.

Wipeout (Title TBD)

Sound Shapes is yet another noteworthy title for the platform. Created in part by Jonathan Mak (Everyday Shooter), this 2D platformer has an interesting twist: it also makes music dynamically, based on what's happening in the game.

Sound Shapes

And finally, here are some other games for your eyeballs to peruse:

Little Deviants

Hustle Kings

Reality Fighter

Super Stardust Delta

From The Chatty
  • reply
    June 2, 2011 5:00 PM

    Andrew Yoon & Xav de Matos posted a new article, NGP Screens: Uncharted, Wipeout 2048 and more.

    E3 may be a week away, but Sony released a massive amount of media on some high-profile games for its upcoming NGP portable: Uncharted, Super Stardust, Wipeout, and more.

    • reply
      June 2, 2011 5:09 PM

      News-postin' tag team! High five!

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      June 2, 2011 5:52 PM

      That "Sound Shapes" game has the best portable graphics so far.

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      June 2, 2011 6:30 PM

      Reality Fighter looks like an awful Jaguar game from the mid 90's.

      FunFactor: 1.0 frowny-face/5.0

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        June 2, 2011 9:24 PM

        maybe it;s an augmented reality game, just guessing

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        June 3, 2011 3:15 AM

        jAGUAR, the best controller :-)

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      June 2, 2011 9:07 PM

      did they lower the specs recently or not? How can they be showing screens of games that were developed on what the psp2 was supposed to be but isnt going to be? somebody show me the way...

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        June 3, 2011 12:29 AM

        I don't understand... are you saying you are not impressed by screenshots they are showing here? Because I was thinking they looked pretty amazing.

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        June 3, 2011 1:12 AM

        just because we found out about it a couple weeks ago, doesnt mean the devs have known about it for a lot longer. And if it is true and they lowered the RAM, that isn't to hard to incorporate into your coding. Just requires a bit of memory management. It still has the same amount (or is it more?) than a 360.

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          June 3, 2011 3:56 AM

          i think it has half the RAM of a 360 now

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            June 3, 2011 5:22 AM

            I'm still confident 256mb would be sufficient. Textures etc wont be as large as consoles.

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      June 3, 2011 5:36 AM

      waitwaitwaitwaitwait. NEW Wipeout? oooooh.

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