Report: Operation Flashpoint Red River delayed in North America

The North American launch of Codemasters' battlefield shooter has been delayed by six weeks, though it's still on schedule in Europe.

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The North American release of Codemasters' battlefield shooter Operation Flashpoint: Red River has been delayed by six weeks, IGN reports.

Codemasters announced back in February that Red River would be released on April 26 in North America, following a European launch on April 21. However, the North American release is now delayed until June 7 while the European launch is curiously still on schedule.

No reason is given for the delay, and it seems there's a little confusion at Codemasters over what exactly is going on.

"We're looking into this now," Codies community manager Ben Bateman said on the official forums. "As soon as I know more I'll let you know." Over on the Xbox 360 forums, Bateman explained that, "I'm waiting to hear back from the people who deal with our US retailer relations."

Shacknews has contacted Codemasters for clarification, but has yet to hear back at the time of publication.

From The Chatty
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    April 7, 2011 7:00 AM

    Comment on Report: Operation Flashpoint: Red River delayed in North America, by Alice O'Connor.

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      April 7, 2011 7:06 AM

      Meh.

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      April 7, 2011 8:20 AM

      I'd absolutely love to, but I just can't get into OpFlash games. The controls are always, always wonky, the movement is clunky/ awkward, and it's always poorly optimized. On top of that the voices are robotic and annoying, the vehicles are nearly impossible to control without flightsticks, and you need 3rd-party programs for voice chat. Oh, and it's hard as shit.

      Am I missing anything? Have all those problems been fixed? Man, I LOVE the idea of this game, but the reality of it is frustrating.

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        April 7, 2011 8:32 AM

        You should play ARMA 2 instead!

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        April 7, 2011 8:44 AM

        ...Are you confusing the original OFP with this new shit? Because they are hardly similar...

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        April 7, 2011 8:52 AM

        Are you speaking about the Opflash game, from 2001? The new from Codemasters? Or the last one, Arma 2, from Bohemia (2009)? If it's the last one:

        "The controls are always, always wonky" == not really, controls are just different
        "the movement is clunky/ awkward" ==yes
        ", and it's always poorly optimized" == yes, but of course it's also partially justified
        "On top of that the voices are robotic and annoying" == needed for the type of game
        ", the vehicles are nearly impossible to control without flightsticks" == nope
        "and you need 3rd-party programs for voice chat" == nope
        "Oh, and it's hard as shit." == yes... but not as much as some people believe, people don't bother to customize the ai skill level. Put the ai accuracy level to 0.3.