Bulletstorm PC demo released

The Bulletstorm demo has finally been released on PC, ten weeks after it hit consoles and five after over-the-top shooter's launch.

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The long-promised demo for the PC edition of People Can Fly and Epic's bum-blasting Bulletstorm was finally released yesterday. You can grab the 1.8GB-ish download from Steam or Games for Windows.

The PC demo contains the same very small section seen in the console demo, which came out way back on January 25. One single level from Bulletstorm's time attack mode Echo is on offer, urging you to replay the single-player snippet to climb the online leaderboards. And to discover new and increasingly extravagant ways to kill people, of course.

Bulletstorm was released for PC, Xbox 360 and PlayStation 3 on February 22. It might've been handy to have the demo some time around then.

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  • reply
    April 5, 2011 7:00 AM

    Comment on Bulletstorm PC demo released, by Alice O'Connor.

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      April 5, 2011 7:09 AM

      Anyone here try the full game for PC? any good?

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        April 5, 2011 7:11 AM

        it's amazing but worth waiting for a price drop. Not a ton of content relative to other games out there for 60 bucks, but still a blast.

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        April 5, 2011 7:15 AM

        Played through the full game, it's stupid and fun and lots of stuff explodes.

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        April 5, 2011 7:15 AM

        If you can live with / dig people going "fuck" and "dick" a lot more than necessary, it's the most fun straight forward shooter in ages. The game play is pure gold in my book, and the production values are spot on. I haven't had any typical "consolitis" problems with it either, looks good, runs great and the controls feel tight.

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          April 5, 2011 7:19 AM

          Nice, I read the mouse movement was messed up ie acceleration, did you experience it all?

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            April 5, 2011 7:26 AM

            I have acceleration turned off in Windows and haven't noticed anything wrong in-game. Can't swear there isn't any acceleration/smoothing though, I'm not too sensitive to those things. On or off, I usually get a "feel" for the controls pretty quick. Only care about tweaking them to perfection for MP games.

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          April 5, 2011 7:29 AM

          I'll kill /{ALL}/ your dicks.

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            April 5, 2011 7:29 AM

            god damn it

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            April 5, 2011 8:33 AM

            I didn't know until playing that dick-tits was hyphenated, OR that it was an expletive rather than an insult.

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          April 5, 2011 8:21 AM

          I didn't have a problem with the dialogue, in fact, some of it was genuinely funny. It's pretty much what would happen if you took a Shacknews chatty wordle and turned it into a game script. If you spend enough time around here you surely won't be offended by Bulletstorm. Also, it's fun as fuck.

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          April 5, 2011 8:32 AM

          I'm about to finish it on 360 and it even feels really solid on there. I might have to try it for PC some time after my next system build, even if it's just the demo.

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        April 5, 2011 7:19 AM

        Finished it twice and tried a couple sessions of the co-op multilplayer. Quite fun I'd say, but wait for the price drop and when you play it, make sure you tweak the FOV and other things (mouse smoothing, skipping intro, etc)

        On the topic, way way late to release the demo, but oh well..

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        April 5, 2011 7:27 AM

        Played it on the pc and loooved it.

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        April 5, 2011 8:31 AM

        What I loved:
        -Artwork: The artwork was vibrant and well done.
        -Maps were well done in terms of the amount of space for fighting.
        -Dialogue: It was crass, puerile, and a great change from "I'm Oscar Mike". Awesome use of gratuitous foul language. I enjoyed the jokes as well.
        -Weapons: So many great ways to kill people.
        -Sliding was a blast!
        -Linear FPS game, but I don't mind this. In fact, I usually prefer linear singleplayer FPS games because USUALLY the story moves better. Usually.
        -Act 5:Chapter 3 through Act 7 - Why couldn't most of the game move the plot like this?

        On the fence:
        -Difficulty-too easy, but maybe this made the skillshot system more fun?
        -Surprisingly, I didn't miss the ability to jump. I would hit my jump button out of reflex but it wasn't horrible without jumping.

        What I hated:
        -3 button presses just to get to the main game menu of the game.
        -GFWL-20 minutes to get into the game. Not game installation time, just getting GFWL to update properly and get to the main menu. You see, it appears you can update GFWL in the game, but you have to restart the game. But there isn't a way to exit the game at this point because you haven't gotten to the main menu. Then you have to update GFWL extrnally but it doesn't tell you that. You just have to guess. Then you can get into the game. This actually put me in a bad mood just to start Bulletstorm. Games should really take off the GFWL tag. they might get more sales.
        -Horrible, horrible PC controls. Did anyone play the PC version? C'mon. The worst weapon switching ever. You can equip 3 weapons but 1 button only swaps between TWO of the weapons. Menu system for buying upgrades/ammo was pretty bad too.
        -Editing the config files to correct the neutered graphics options and input settings was bad too. The .ini files are encrypted so a third party program must be downloaded. All to fix settings like max FPS, FOV, mouse smoothing, mouse sensitivity, etc. The game was unplayable on the lowest sensitivity setting in the GUI.
        -Quicktime events. Oh my god, the quicktime events!!!! Make them stop.
        -Villian wasn't really a villian. Ok, so he had the protagonist assiniate innocent people, but it's such a trite motivation for a vendetta that it didn't really feel evil enough to devote 10 years in revenge. At most, the villian hurt the feelings of the protagonist. In the Count of Monte Cristo, Alexandre Dumas had his protagonist, Edmond Dantes, wrongly thrown in prison for about 13 years. Now that is motivation for revenge!
        -Game never closed properly. Win7 always popped up with a dialogue asking me to close the program because it stopped working.
        -Act 1 through Act 5 chapter 3 -really kinda bored with the story here. Too bad this is most of the game.

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          April 5, 2011 8:33 AM

          My price point for this game is $20-25. It's worth that.

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          April 5, 2011 8:35 AM

          On the weapon switching controls, on 360 your 3 equipped weapons are mapped to the d-pad. Can't you just bind those to three keys on the PC version?

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            April 5, 2011 9:50 AM

            I just use the number keys, same as I do for most other games.

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          April 5, 2011 8:39 AM

          The game didn't have jump? I literally played through the whole thing and didn't notice.

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            April 5, 2011 12:04 PM

            It has the "PRESS SPACE TO JUMP" when you walk up to something "jumpable".

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          April 5, 2011 10:09 AM

          Your complaint about weapon switching is dumb. To use your three weapons you press 1, 2, and 3. Just like Doom. And Quake. And pretty much every PC shooter ever released.

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            April 5, 2011 7:13 PM

            Ahhh. I see the problem. I don't use WASD and thus I don't use 1,2,3. Look at the options screen. There aren't any options in the options GUI to rebind to ALL of the weapons or weaponbanks. There is only a bindable SWAP WEAPON key. To swap weapons I was holding my weapon swap key which brings up a 3 weapon graphic where you can swap the secondary weapon. I played the whole game like that. I also don't see a second page of options.

            So I was dumb, but so was whoever made the keybinds GUI.

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          April 5, 2011 10:16 AM

          Haha did you just use Count of Monte Cristo to criticize characterization in Bulletstorm? Wtf. This was a full-on stupid story on purpose man. who cares. It,s the story of a dude who wants to kill a dude who used him to kill innocents. who cares really.

          Also if the game was too easy, you probably played on normal. I don't defend this at all, but normal is the new easy, imo. I played on hard, and it was a ton of fun.

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            April 5, 2011 10:20 AM

            You say you don't defend it, but then you do... hmmmm... something fishy here.

            Also, its pretty hard to make a story stupid on purpose and that be a good thing. Very few games pull it off, but many have tried. Many more have stupid stories without trying.

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              April 5, 2011 10:29 AM

              i don't defend that normal is the new easy. but having heard that before playing, i dodged the bullet. It's really stupid that games have to be a cakewalk by default nowadays, as to not give anything negative to the sissy player.

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                April 5, 2011 10:42 AM

                I totally agree about the horrible or non-existant difficulty in game nowadays. This was a massive turn off for me with Dawn of War 2: Retribution. It basically becomes impossible to lose unless you just don't play.

                To up the nerdage here, reminds of of the game in that Star Trek: TNG episode with the addictive game that you cannot lose... even when Wesley tries to not win, so that it doesn't give him the addictive pleasure hit, the game just forces a win by making the goal expand over the whole playing field.

                I miss when games had a nice medium between being "an experience" and being "a contest". Good games give you a problem and then you figure out a solution, ideally one of multiple solutions. However, there are also dead ends, or rather many ways in which to fail as well. Many games now, especially console games, though PCs games have been moving in this direction now too, get rid of the contest part and distill the experience part. It ends up feeling like an amusement park ride where i can do thing different ways, but it doesn't really matter how i do them.

                Ultimately I am waiting for a game where you can shoot your gun at a wall and every shot richochets just right for it to hit and kill an enemy with a shot through the eye. lol.

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            April 5, 2011 7:13 PM

            Nope, I only play games on hard like a real man.

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            April 5, 2011 7:35 PM

            I thought it was a story about redemption and about thinking about the consequences of your actions rather than letting blind emotions guide your actions.

            Anyway, about the villain part. I'll simplify it. Darth Fucking Vader. In the first 7 minutes of action you Darth Vader is a badass villain. Why? A) he's dressed all in black. B) He picks a guy up by his neck and chokes him out. Later, he destroys a whole planet.
            Now that's a villain.

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        April 5, 2011 10:00 AM

        bargain bin game. very nice looking, silly attitude, but the gameplay is super simple, like you're playing Gears of War with tons of cheats enabled by default.

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        April 5, 2011 10:02 AM

        Yes I bought it and I loved it

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        April 5, 2011 10:17 AM

        It's really fun if you dig over-the-top action Painkiller style. Production values were good, skillshot system is cool, great weapons and enemies, runs smooth, amusing but childish dialogue, and a solid (for an 80s action movie) story.

        Downside is that it uses GFWL for the replay value and that hurts replay value. The menu system is bollocks, and the inability to use more than 3 weapons at a time blows. There should have been no need for dropkits in the game, it adds a layer of frustrating UI that is used every 5 minutes at least.

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        April 5, 2011 11:40 AM

        If you want every second word to be dick then its not bad.

        Over all its quite a bland dull shooter dispite the fact they are going well out of the way to make it seem bright and colourfull and added a few ways for bonus points to kill people.

        Its not the worst game ever but it is not close to the sale price there asking if they was to half it then it would be an ok game.

        Over all most of the weapons suck and are useless the mobs have retard AI game is stupidly easy and its cripped by how short it is and all the stupid dick joke puns and just talking as a whole.

        If you buy then you will use the shotgun and more or less feel like you have god mode on as way after wave of stupid npc's charge you are close to instant killed and its second mode unlock is even more OP 100% instant kill in a massive area.

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          April 5, 2011 11:49 AM

          You aren't playing it right, especially if you're just blasting your way through with the shotgun.

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            April 5, 2011 11:50 AM

            I mean, unless I do some crazy triple-chain combo launchy thing, I don't feel like I'm doing things right.

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      April 5, 2011 7:43 AM

      This game is pretty fun on PC!

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      April 5, 2011 8:12 AM

      I actually couldn't remember if I'd played this game or not. Yeah, I beat it. That's my review: Not Memorable.

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      April 5, 2011 9:43 AM

      Ok, good, now people can STFU

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      April 5, 2011 10:36 AM

      I tried the demo and it ran well enough, except when I enabled AA. Fps took a huge hit from that.

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        April 5, 2011 12:00 PM

        I think you need to make sure your output resolution is 16:9?

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      April 5, 2011 11:59 AM

      Everyone in this thread who says they would buy it at $20-25 obviously missed my thread about the IGN store's sale :(
      It was $23.96!

      Worth every penny...

      I actually found the puerile humour a little endearing :)

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        April 5, 2011 12:07 PM

        Glad I caught that price. Cheapest birthday present ever. Completely worth it.

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        April 6, 2011 2:50 PM

        Dammit, I would have grabbed it for that price

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      April 5, 2011 12:06 PM

      i felt the game to be boring, and didnt bother finishing it.

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      April 5, 2011 7:28 PM

      I can now say I dislike the game on consoles and PC.

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      April 5, 2011 7:34 PM

      That was a ridiculously short demo. Seemed kind of fun, but not $60 fun.

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      April 5, 2011 11:03 PM

      Wow, that was bad.

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