GDC: Sins of a Solar Empire Rebellion announced

Stardock and Ironclad Games announced the anticipated standalone expansion to Sins of a Solar Empire: Diplomacy, titled "Sins of a Solar Empire: Rebellion," at...

14
Stardock and Ironclad Games announced the anticipated standalone expansion to Sins of a Solar Empire: Diplomacy, titled "Sins of a Solar Empire: Rebellion," at the Game Developers Conference. The long war of the previous games has dragged on so long that diplomacy has broken down and weapons are scarce. Sub-factions are rebelling, expanding the universe to let players choose between playing as Loyalists or Rebels, each with their own tech trees. Other new additions include ship classes: Titans as lumbering warships, new Capital ships, and small Corvette ships. The Loyalists and Rebels will also each get their own unique frigates and cruisers. The Capital ships will also gain new ability levels. New victory conditions are said to provide more variety and shorter game sessions. Technical tweaks include lighting and particle effects, and the game will support Stardock's Impulse::Reactor back end. Ironclad Games is developing the title, and Stardock will be publishing it. Stardock recently hinted at a new Sins of a Solar Empire, and reaffirmed its commitment to Impulse::Reactor. The news isn't surprising, but came faster than we might have guessed.

Sins of a Solar Empire: Rebellion logo

Editor-In-Chief
Filed Under
From The Chatty
  • reply
    March 1, 2011 11:00 AM

    Comment on GDC: Sins of a Solar Empire Rebellion announced, by Steve Watts.

    • reply
      March 1, 2011 11:05 AM

      I can't wait until this comes to Steam!

    • reply
      March 1, 2011 11:06 AM

      Oh god this makes me nervous

      • reply
        March 1, 2011 11:08 AM

        Sins of a Solar Empire is one of the biggest disappointments in gaming for me. They have what could be a fucking fantastic game, and COMPLETELY ruined it by not having any sort of interesting victory conditions. Games that should be decided in 2 hours end up being drawn out to 6 hours because every game comes down to nothing but total elimination of all enemy planets. It's fucking stupid.

        So... I haven't read this article yet. I am about to. If it talks about better victory conditions, they will have restored my faith in them. If not, then I will just have to accept the fact that they have no goddamn fucking idea what is wrong with their game. It would be so fucking easy to fix too.

        • reply
          March 1, 2011 11:12 AM

          I...agree. Sins was a big letdown.

        • reply
          March 1, 2011 11:20 AM

          I never played Sins, but there was another game I played that had the same problems of uninteresting victory conditions boiling down to just player elimination via warfare, so I can see where you're coming from.

        • reply
          March 1, 2011 11:25 AM

          Update: FUCK YES OH GOD YES

        • reply
          March 1, 2011 11:27 AM

          I thought Sins was really fun on a casual level, It leaves little room for strategic movements because of 3d movement and the long drawn out fights but it is really fun to play just to watch the chaos unfold. Also there are some kickass mods.

          • reply
            March 1, 2011 11:30 AM

            I really think that a simple "critical locations" victory condition a la Dawn of War and Company of Heroes could make this an amazingly strategic and interesting game.

            • reply
              March 1, 2011 11:33 AM

              Definitely. In regular Sins it was always about finding all the warp lane bottlenecks and building ships until you had maxed fleet size. Also space ponies.

        • reply
          March 1, 2011 11:43 AM

          The Diplomacy expansion introduced Diplomatic Victories, which make the game too short IMO, but YMMV.

        • reply
          March 1, 2011 12:01 PM

          I thought it was pretty fun but after the latest expansion is became a bit tough to win for me. The AI was vastly improved so I always felt like it made me rush to get established.

          • reply
            March 1, 2011 12:06 PM

            I'm really only interested in multiplayer

            • reply
              March 1, 2011 12:08 PM

              I never tried multiplayer since I couldn't beat AI on normal :(

              • reply
                March 1, 2011 4:05 PM

                fun game to play with a friend against the AI

            • reply
              March 1, 2011 4:00 PM

              I'm the opposite, OverloadUT...mostly just have time for Sp.

    • reply
      March 1, 2011 11:08 AM

      Summary: Stardock and Ironclad Games announced the anticipated standalone expansion to Sins of a Solar Empire: Diplomacy, titled "Sins of a Solar Empire: Rebellion," at the Game Developers Conference.

      • reply
        March 1, 2011 11:09 AM

        Is this going to be a new meme? Because I already hate it.

        • reply
          March 1, 2011 11:11 AM

          I think this is a quick-fix until they somehow integrate a real synopsis into the automated posts of front page articles.

          • reply
            March 1, 2011 11:29 AM

            I was talking about providing a summary that does not summarize the content any better than the headline. I thought SporkyReeve's post was a joke.

    • reply
      March 1, 2011 11:15 AM

      EFF YEAH I want this in my mouth plz

    • reply
      March 1, 2011 12:07 PM

      Get it? Empire? Rebellion? Ehh?

      Sigh.

    • reply
      March 1, 2011 1:35 PM

      man, that banner image makes me want homeworld 3 even more.

    • reply
      March 1, 2011 4:01 PM

      Sweet. Sins was extremely good and a huge pleasant surprise. Bring on more of it, please! :)

    • reply
      March 1, 2011 5:06 PM

      do the turrets rotate yet? =p

      • reply
        April 21, 2011 9:52 AM

        i agree with him it would look way better if they just put a little extra detail into the smaller things. also the detail to the backgrounded story seems a bit lacking. they give us little tid bits and we have to guess at the rest.

    • reply
      March 1, 2011 9:01 PM

      Looking forward to it.

Hello, Meet Lola