Disney Closes Canadian Dev Propaganda Games

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Amid the news of a guillotine dangling by a thread above the noggin of Blur dev Bizarre Creations, another game studio with a troubled past has been struck with a killing blow.

Vancouver-based Propaganda Games has closed its doors for good, parent-company Disney Interactive confirmed to Joystiq. Disney's decision doesn't come as much of a surprise given the studio's recent--and unfortunate--proclivity for being forced to shelve projects and shed its workforce.

In October 2010, Propaganda saw a promising Pirates of the Caribbean action title, Armada of the Damned, canceled by its parent. Rumors at the time were that, in one fell swoop, Disney hit the developer with a wave of layoffs, affecting "as many as 100" employees.

At the time of the canceled Pirates title, Disney noted that Propaganda would still be active, producing downloadable content for (what would become its last release) Tron: Evolution. It's unclear if more DLC will be released for the game going forward.

In February 2009, sources told me [when I worked at Joystiq] that the team lost "at least 75 employees." Sources also informed me that a planned sequel to 2008's Turok had been canceled due to the reduced team size. (One source provided me with concept art for the project.)

A statement from Disney regarding the closure stated: "Disney Interactive Studios confirms the closure of its Vancouver-based internal game development studio, Propaganda Games. The studio has completed all work associated with its most recent project." Our sympathies go out to those affected by Propaganda's closure.

From The Chatty
  • reply
    January 19, 2011 6:07 PM

    Once again it is much better to play games than it is to make them.

    • reply
      January 19, 2011 6:08 PM

      At this rate there will be no one left making games :o

      • Ziz legacy 10 years
        reply
        January 19, 2011 6:21 PM

        Theres always Notch.

    • reply
      January 19, 2011 6:36 PM

      Assuming the games are worth playing and they weren't.

      If the end result of your work isn't good enough....

      • reply
        January 19, 2011 9:39 PM

        There were a lot of awesome people that worked there, and there was a lot of good work.

        Unfortunately it is a lot more complicated than that, and the end result wasn't reflecting the quality of those individuals.

        • reply
          January 20, 2011 6:57 PM

          I didn't say the workers were bad. I said the end result which in this case is the final game.

          It stinks yup.

      • reply
        January 20, 2011 6:21 AM

        I liked Turok, sure it wasn't nearly as good as the previous titles but by itself I enjoyed it.

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