Rift will come in Standard, Digital Collector's and Retail Collector's Editions, priced at $49.99, $59.99 and $79.99 respectively. Each packs different perks, as detailed on the pre-order page. Pre-ordering will also net you access to the closed beta test. The obligatory monthly subscription fee will run you $14.99.
"The launch of Rift is the culmination of our tireless efforts over the past several years to bring players the most complete, full-featured, and dynamic online game they've ever experienced," CEO Lars Buttler said in the announcement. "Through the dedication, creativity, and incredible track record of our veteran development team, we've been able to create an exceptionally polished and immersive online world filled with adventure, surprise, and beauty. We can't wait to share Rift with players around the world."
While Trion has said that Rift will be "polished at launch," only time will tell how its offspring fares in an already-crowded market.
Hadn't heard of this game, but reading that they'll let you pick and choose (mix-n-match) means that play balance will always allude them. There will likely end up being one specific set of abilities that will be uber and the rest will be greatly underpowered. There's a reason most MMO's don't do this method.
Although, the idea of having multiple roles is interesting, but it feels like that's only a way to not have to have so many alts. Anyone following this game?
I am in the beta, yes you can have three sub classes, it really is a massive amount of spells, and talents.
Feels allot like War just not so grindy.
You have to stay in your main class, so like mage or warrior, you can only choose three sub classes in that class:
Mage: Necromancer, Warlock, Pyromancer (you can not take a warrior sub class in the mix)