Humble Indie Bundle 2 Concludes, Collects Over $1.8M

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After launching on December 14, the second (hopefully now annual) Humble Indie Bundle has come to a close, raising just over $1.8 million.

The DRM-free, "pay what you want" bundle featured a number of high-profile independently developed games for PC, Mac, and Linux, in support of indie developers, the Electronic Frontier Foundation, and the Child's Play Charity. Users were able to divide their donations to share between developers and charities or to give the entire lump sum to any one specific group.

According to the offer's official site, 232,849 bundles were purchased with the majority of buyers opting for the Windows versions of each included game. The average donation for the bundle settled at $7.83; however, Linux users appeared to be the most charitable with an average donation of $13.76.

On December 22, the offer was sweetened when event organizer Wolfire Games announced that bundle purchasers would also receive the six games offered in the 2009 Humble Indie Bundle, as a bonus for their contribution. Hopefully this isn't the last we've seen of the Humble Indie Bundle.

From The Chatty

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    December 27, 2010 10:05 AM

    So... would that amount of money be considered a success? It's a good chunk of change, but when divided among a bunch of devs? I dunno.

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      December 27, 2010 10:13 AM

      It wasn't divided among a bunch of devs. You could choose to split the amount paid between Child's Play, the EFF or the devs, or all of it to a single entity if you wanted.

      I think the success here is "pay what you feel these are worth", and people actually paid more than $0.01.

      It's almost 2 million dollars for easily pirated, non-DRM games that wasn't there before.

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        December 27, 2010 10:17 AM

        ^ yeah, and they're indie games no less. everybody wins.

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      December 27, 2010 12:35 PM

      Even if divided equally among the 7 entities that's still $250,000+ going the the devs of each of the 5 indie games and 2 charities. A big chunk of change to help development of future games or current development on their current games, in the case of Cortex Command and Revenge of the Titans.

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      December 27, 2010 12:56 PM

      For an AAA developer it would be a moderately successful weekend sale. For indie developers, especially of games now past their marketable prime, I'd guess it's a godsend.

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      December 27, 2010 8:58 PM

      Well considering the marketing outlay required would have been minuscule and people could just 'try' the DRM free games I'd say its a success financially and socially.

      They don't have to do much if anything at all to the titles so they're making money for little effort. If you had a game to do that with wouldn't you be happy with some extra press and coin?