Morning Discussion
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So, how about that epic ArmA2: Operation Arrowhead session last night?
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Who was it that was saying the AAA wasn't working? I would have to strongly disagree because that Shilka at the end tore us a new one. It put a round through the canopy of my A-10 before I even saw it on radar, and then it proceeded to shoot down ArcKnight's AH-64D. It claimed one more little bird before the grunts were able to silence it for good.
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The trick with Shilkas and similar is simply to not fly a predictable path. The time-of-flight of the cannon rounds is long enough that any kind of significant maneuvering will make them continually miss. If you fly a straight-line path when in the vicinity of one, they'll get your lead and knock you down, but if you're jinking around they're unlikely to hit you.
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There's a steam group for this I assume? can I get an invite over here.
http://steamcommunity.com/id/torazchryx-
same here http://steamcommunity.com/id/zuff
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Also, theres even more to the game than today (a lot more). With the AI cranked a little and a really focused mission, its trancended any other MP experience for me (at least in the time I spent on shacktac in the OFPs). Its literally its own genre (and I actually hope that doesn't continue, because BIS aren't the best at a lot of stuff).
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We (st) have come a long, loooong way since OFP times, y'know. Four-ish years of improvements since then, A1 to A2 to Arrowhead, five year group anniversary is coming up in January in fact. Anyone who's enjoying Arrowhead at this point and wants that kind of experience to last should definitely join in on the 12ths session and look into hopping into ShackTac if it suits them. Hell of a thing to see week and week again, and we've got it down to an art at this point.
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Performance tip! I found that it really helps if you keep your Arma OA directory defragged, especially after a big patch. It definitely helps to have a fast harddrive too since the engine streams a lot of the textures and having a slow drive or fragmented files will cause a lot of texture popup. This game really makes me wish I had a SSD.
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Spending the evening flying CAS in the A-10 was great fun. The GBU-12 + Laser Designator seemed very effective when employed. Would be cool to see some more broad use of the designator in the future, as the A-10 in this game doesn't have a working CCIP (continuously calculated impact point) for bombing accuracy, meaning you either have someone designate, or you have to employ dive bombing for any accuracy. Apparently the UAV can be used to paint targets also? We should definitely look into this.
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Video: http://www.youtube.com/watch?v=MPP5hx6aH1g
Just a little compilation video I made of some Shacktac sessions.
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