The Witcher 2 Dev Diary Introduces New Engine

If you like your developer diaries deep and lengthy, point your peepers at the new one for The Witcher 2: Assassins of Kings, which takes a good long look at all the wonderful things CD Pro

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If you like your developer diaries deep and lengthy, point your peepers at the new one for The Witcher 2: Assassins of Kings, which takes a good long look at all the wonderful things CD Projekt RED's new engine allows it to bring to the RPG sequel.

The nine-minute video offers technical titbits from CD Projekt RED folks on topics including quest scripting tools, the dialogue system, using modular characters for NPC diversity, lighting, animation and looking blimming lovely.

The Witcher 2 is due to be released on PC in March 2011, published by Atari in North America. RED remains uncertain about whether there'll be a console edition or not, though should there be, it'd definitely not arrive at the same time as the PC release.

From The Chatty

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    November 10, 2010 9:42 AM

    I'm not all that sympathetic toward consoles games, but this was one of those few PC-centric games I thought would work well on console, as as control schemes go.

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      November 10, 2010 9:45 AM

      I'm not at all sympathetic towards PC games, esp with the fact i've never spent a dime on upgrades. Consoles > PC. This game sucks BTW.

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        November 10, 2010 9:51 AM

        you DO realize that every time you hvae to buy a new $500 console, that's an upgrade right?

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        November 10, 2010 9:53 AM

        So did you time travel back from March to inform us right away, or is this more of a historical improvement thing, like a baby step towards killing Hitler?

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        November 10, 2010 10:06 AM

        Bad troll.That post shouldn't even upset people.

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          November 10, 2010 11:10 AM

          it upsets me on how poorly it is written

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        November 10, 2010 1:12 PM

        Shrug.

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      November 10, 2010 11:13 AM

      This. I played it on the PC and got a bit bored with it. I don't like clickfests on the PC. That's what consoles are for. Someday I'll give it another go but It will have to be with a controller.

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      November 10, 2010 12:10 PM

      The Witcher would have to be streamlined to death in order for it to work with gamepad, which would make it DUMB. Why on earth would you want this? There's already a ton of games that have been dumbed down for the masses and this game doesn't need to be one of them.

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        November 10, 2010 1:10 PM

        Okay...quite a leap to make, considering I was referring to control schemes.

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          November 10, 2010 2:00 PM

          You have played the game right? If so, I can't gather how you'd assume this would play well on a gamepad(Console). Some of the base basics would work , but they'd have to dumb down the interface and combat to accommodate a the simpler input.

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            November 10, 2010 3:02 PM

            There was that leap again - no differentiation between adapting the interface and "dumbing it down". Of course the gamepad is different, of course the interface would have to be redesigned (adapted) to fit it. What did you expect?

            As for the combat...? Have *you* played Witcher? The combat system was a little different than the average, but was hardly what I'd call "complex".

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              November 10, 2010 4:35 PM

              Just because you're not good at correlating thing, doesn't mean that it's as huge of a gap for others. Stop imposing "your" limitations on me.

              Yeah, it would have to be adapted and that adaption would be streamlining the game to death. DUMBING-IT-DOWN. I didn't expect anything different than what I already stated. Stop trying to read too far into something that's not there, as I stated things literally.

              I completed the Witcher, have you? Or did you just play the first part, make the assumption this would be best with a gamepad, then move on? I'm going to assume you haven't actually played it and only watched others -- if you've even seen the game played outside of a video.

              Yeah, the combat is not complex to use "your" descriptor, but when being attacked by a group, where one specific foe, while fending off the rest, would have been a suck-fest with a gamepad. AND BTW, the game does support tactical view like any game built on Bioware's engine. I'm betting you didn't even know this?

              To assume The Witcher would better played with a gamepad then goes on to say that the same is true for a game like Diablo. Now if you believe that, I really have not faith in any of your opinions