Weekend Discussion: This Is Halloween

Tender lovelings everywhere, life's no fun without a good scare. That's our job, but we're not mean, in our town of Halloween. In this town, don't we love it now, everyone's waiting for the next surprise. Skeleton Jack might catch you in the back and scream like a banshee make you jump out of your skin. This is Halloween! Everybody scream!

Would you please make way for a very special guy? Halloween Jack is king of the pumpkin patch. Everyone hail to the Pumpkin King. Now, this is Halloween! This is Halloween! Halloween! Halloween!

And with that annual dose of The Nightmare Before Christmas, have a safe one folks.

Chris Faylor was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    October 31, 2009 9:18 AM


    Make my soldier stop sucking. I need good builds stat - i fucking hate this guy. Compared to my rogue hunter he's the most unfun piece of shit on the planet next to Ico. He's level 32 right now and I did metal storm which seems ok. I found a shield with QUICK HEALING so I dont need hte medic tree anymore. I can't figure out what to do in the support tree/infantry and what not to skip.

      • reply
        October 31, 2009 9:39 AM

        cooldown reduction 100%? So you basically have a constant turret?

        • reply
          October 31, 2009 9:40 AM

          no it's a lie - i didnt time it but its maybe like 50% reduction

          • reply
            October 31, 2009 9:41 AM

            Yes it's exactly 50% reduction. Their math is dumb

            • reply
              October 31, 2009 10:02 AM

              yeah it increases the cooldown timer speed by 100%, ha

              • reply
                October 31, 2009 10:25 AM

                and it never updates the '100' text when you hover over your turret skill, so gay

      • reply
        October 31, 2009 9:39 AM

        refire AND deploy? seems like assault is way more useful? how fast can you put turret back down

        • reply
          October 31, 2009 9:53 AM

          If you are in a constant firefight the turret is up about 75% of the time.

          Assault is OK but the Hellfire SMGs are the best weapons in the game by a pretty wide margin, so it is useless to me.

          • reply
            October 31, 2009 10:24 AM

            are those the 4x SMGS? you burn through ammo way too fast on them :(

    • reply
      October 31, 2009 9:45 AM

      Here's me at 32:


      The turret is mainly there to keep enemies occupied.. With metal storm + impact + assault you can do some pretty obscene damage pretty quickly. Quick charge, stockpile, and grenadier are just there to get the base level bonus and bonuses from mods.

    • reply
      October 31, 2009 10:05 AM

      here's my at my end of play-thru 1 - http://www.borderlandsthegame.com/skilltree/roland/#01551550503000000000000

      my turret fucking rapes everything. I also had a turret mod that adds corrosive damage. It is fucking awesome. I pop it out, hide behind something, and let the turret get aggro, then snipe things with my Volcano sniper rifle to finish shit off or stuff that is out of range of the turret.

      • reply
        October 31, 2009 11:38 AM

        do turret mods stack? I have corrisive but found a fire one too anyone know, I dont want to waste it on a replacement

        • reply
          October 31, 2009 11:52 AM

          You can choose which one is active from your skills menu, up in the top left there's an icon to click on to let you choose.

    • reply
      October 31, 2009 10:09 AM

      one thing that's really helped is choosing your turret artifact and just use a super high damage weapon.

      the turret does a fuckload of damage all pimped out but if you choose the wrong artifact it will sit there just pelting away uselessly on some mobs.

      I don't use any elemental weapons, the turret does that for me, so I can just focus on the highest fucking damage weapons available and it's incredible gun rape.

      on playthrough 2, I switch to corrosive for the hardened skags and then run in and shotgun the fuck out of them and everything's dead in one turret session. unless it's like a 20 pack then I gotta watch myself but hey any class would be dead if you are playing stupid in that scenario.

      I'm still trying to get the hang of what explosive can do for me, but fire/corrosive are my primaries and against the right mobs the turret just simply tears the FUCK of of things, since you're facing the same mob type....

      cheers sir

      my build is going towards what's linked prior. combat+turret+shields+ max health. 20/20/5

      on playthrough 2 with some friends it became clear that we'll be kiting and running around like idiots sometimes so the turret just needs to be set up for max damage instead of us standing in the turret circle with bullseyes on our heads from spitting skags and grenades and shit

    • reply
      October 31, 2009 11:22 AM

      is nobody going for the medic option? was thinking about trying that after my siren playthrough

      • reply
        October 31, 2009 11:42 AM

        My coop only roland has some points in the medic tree. Aid station is pretty much awesome as it will fully heal you with each use. Cauterize is fantastic if you need to get rezzed by a very low health teamate, just shoot him while he rezzes you. It seems to me that refire would be better than deploy, though I am not able to max either so I cant really say.

    • reply
      October 31, 2009 11:39 AM

      i love my soldier. He tears shit up with Assault rifles.

Hello, Meet Lola