R.U.S.E. Trailer Demonstrates Multitouch Controls

With Windows 7 now on shelves, publisher Ubisoft has announced that Eugen's WW2 real-time strategy R.U.S.E. will support the operating system's 'multitouch' capabilities, allowing players to control the game entirely through a compatible display on PC.

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With Windows 7 now on shelves, publisher Ubisoft has announced that Eugen's WW2 real-time strategy R.U.S.E. will support the operating system's 'multitouch' capabilities, allowing players to control the game entirely through a compatible display on PC.

R.U.S.E. will hit PC, Xbox 360 and PlayStation 3 in the first quarter of 2010, with special 'ruse' perks including the ability to reveal enemies' orders and create decoy units.

A new gussied-up trailer shows multitouch on PC monitors, though we can't help but pine for the dreamy futuristic gaming table seen in R.U.S.E.'s announcement trailer.

From The Chatty
  • reply
    October 23, 2009 7:06 AM

    RTS games are really gonna benefit from multi-touch. it's such a great input device for exactly this sort of genre.

    creepy looking dood really creeps me out.

    • reply
      October 23, 2009 9:00 AM

      He's supposed to be like that, he's playing axis.

    • reply
      October 23, 2009 2:02 PM

      I'm not really sure. Zooming in and out is cool and all, but a RTS game is hardly entirely about that.

      http://gamechalkboard.com/forum/showthread.php?p=50

      The player's possible APM would be seriously hindered by having to use screen-only input, even a multitouch one.

    • reply
      October 24, 2009 10:28 PM

      if it was laying flat but my arms are gonna get tired after a few minutes like shown in the video

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