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Dead Space Sequel Entering Production Soon

A sequel to Visceral Games' original horror game Dead Space is entering production in the coming months, according to a job listing noticed by superannuation.

"The game is in the later stages of pre-production, ready for production in the next few months, with many of the navigational and combat mechanics in place," reads the listing.

Though Dead Space's initial retail performance didn't overjoy EA, the game eventually passed the one million sales mark. EA CEO John Riccitiello referred to the franchise as a "long-term big winner for us" in December 2008.

The job listing notes that the team working on Dead Space 2 has "complete autonomy and creative control" over its decisions, and that the "Games Label at EA is 100% committed to this IP, and has already worked on IP extensions such as comic, animated features, and action figures."

From The Chatty
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    September 30, 2009 1:15 PM

    This is good news indeed! Dead Space was a lot of fun, and had a good story, I thoroughly enjoyed it.

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      September 30, 2009 1:23 PM

      I hope it becomes a cash cow for EA. New IPs need to be encouraged.

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      September 30, 2009 1:25 PM

      Meh, the game was fun but got repetitive near the end. I felt like I was just crossing back and forth on this huge ship flipping switches and beheading zombie-aliens. So partially fun when I was killing stuff, not so fun running back and forth.

      I guess I'd rent a sequel.

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        September 30, 2009 1:40 PM

        I enjoyed the game the entire time, but I know what you are saying. It did have alot of back and forth at the end. And after you upgrade a few guns all of the way the game isn't scary anymore because the challenge is gone, you mastered killing the baddies and they were no longer scary.

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          October 2, 2009 10:45 AM

          Part of the enjoyment I got was by playing all the way through using only the plasma cutter.

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        September 30, 2009 1:44 PM

        Never seen a post with a "meh" in it that made some sense. This one is not an exception.

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          September 30, 2009 10:25 PM

          Thanks for the input. I'll remember the next time I want to say "meh" that anal justice won't understand its purpose.


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        September 30, 2009 2:30 PM

        I loved the game but this is a fair criticism. It did not have the variety of RE 5, but beat it in every other department. More variety is needed.

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          September 30, 2009 3:06 PM

          You're using RE5 as an example for veriety? Let's use the clone experiment.

          Two cloned Adolf Hitlers are sat down in front RE5 and Dead Space. I would say killing africans becomes repetitive far more quickly than trying escape a space ship infested by mars mutants.

          Unless you are indeed Hitler. Maybe that shit never gets old for you.

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        September 30, 2009 3:14 PM

        How is this different from 99% of games?

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          September 30, 2009 4:13 PM

          You can boil any good game down to some sort of dismissive summary, but I actually agree with the complaint that Dead Space gave you to much of the feeling of being shuttled around among fairly unconnected/uninteresting tasks at the whim of NPCs. I still like the game a lot. I've already rambled at length about this sort of feeling in games ( ) so I guess I won't repeat that here.

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            September 30, 2009 10:23 PM

            Yeah, this was the exact feeling I got. As soon as I opened some valve to release something over here, I had to run to the other side of the ship to fix something there. But I didn't even get to run there, I just hopped on a train and was in some new area. Still an enjoyable experience, I'm just not sure if I want to put another 8 hours into running around a space ship killing the same aliens over and over.

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      September 30, 2009 1:43 PM

      I loved the first one. Most atmospheric and immersive game I've played in years. Also one of the scariest.

      I made sure to only play it with headphones when it was dark to maximize the terror. Only managed about an hour at a time before I had to take a break. :9

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      September 30, 2009 1:48 PM

      I enjoyed it even though I had to fight with the PC versions controls......./sigh. Hopefully the PC version of Dead Space 2 will get some better optimization.

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        September 30, 2009 2:13 PM

        That would be nice. I'm hoping for the same outcome. They simply tacked the mouse onto a virtual stick.

        Anyways, I was able to get the controls right though. I did so by buying a Logitech G9 and setting the Vsync option to on from under my nVidia control panel. This locked the game's framerate to that of my screen's Hz(60 fps).

        This really smoothed out the mouse control for me. It also allowed me to bump up my mouse tracking speed in aim-mode, when the developer intentionally slowed it down.

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          September 30, 2009 2:37 PM

          my mouse seemed to work well (razor deathadder) after the vsync option too, but I play with the arrow keys for most of my games and I had to use glovepie to remap my keyboard in order to get it to work for me, it was worth the effort though

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          September 30, 2009 2:40 PM

          Yeah, turn v-sync off in-game, and turn v-sync on using gfx card control panel helped a ton with mouse responsiveness.

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        September 30, 2009 3:07 PM

        Forced vsync in the nVidia control panel + forced triple buffer via d3doverider worked well for me.

        This game had such great atmosphere and sound, this and stalker are the only recent games to actually
        make me jump.

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      September 30, 2009 3:33 PM


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