Yeah Wright: Spore on Track for Spring Release

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Spore, Maxis' upcoming PC evolution simulator, is in final testing and should release in "roughly" six months, designer Will Wright revealed in a recent Radio 5 Live interview.

"We have the game fully playable at this point and it's in final testing," said Wright, reports CVG. "We've had to do a lot of testing to make sure that the game is accessible by a wide group of people."

Originally slated for a 2007 release, Spore was delayed until 2008 earlier this year. Publisher Electronic Arts later spoke on the matter, saying that it expected the title to ship in the spring.

"Right now it's sort of squarely targeted of March-April-May of next year," noted Electronic Arts CEO John Riccitiello during an August earnings call. "Games like these are so large and so complex that we chose not to put it in our fiscal year release because these dates are pretty hard to predict."

"I want the people who have played The Sims to be able to play Spore," explained Wright, the man behind the ludicrously successful Sim franchises. "I don't want it to be some thing just hardcore gamers play."

A DS version of Spore is in development and a a PSP edition is possible, though no details on either project have surfaced in some time.

From The Chatty

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    October 24, 2007 8:19 AM

    I predict it'll be interesting for about 3 hours.

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      October 24, 2007 8:35 AM

      I predict that you will be able to play with the creature editor for ten times that long without getting bored.

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      October 24, 2007 8:38 AM

      Multiply that number by about 100000. Seriously, I still love Sim City 4 to death. Spore frightens me.

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        October 24, 2007 9:15 AM

        What does that have to do with spore? RIght now from what we've seen they're bare bones mini games strung together. The end reward? Travel to planets to see either player made models or randomly created ones. I really hope there's are objectives, some type of scoring and a constant threat or challenge.

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          October 24, 2007 9:23 AM

          It's a Maxis game, so no, there will be no real objectives or scoring or anything. Maxis does "software toys" that you play around with and can be creative and have non-directed fun with, not games with actual goals that the game sets for you.

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          October 24, 2007 9:24 AM

          lol, have you ever even played a Sim game?

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          October 24, 2007 9:26 AM

          You should probably not spend money on this game ... it sounds like it is not for you.

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            October 24, 2007 12:05 PM

            It's not for me, either, but I can understand it's appeal. Still, it is EA and it still has a high potential at sucking.

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              October 24, 2007 12:28 PM

              the Sims has been a HUGE cash cow for EA

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              October 24, 2007 5:02 PM

              No it's Will Wright. EA basically throws money at him in hopes of getting another Sims. He does pretty much whatever he wants.

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          October 24, 2007 10:32 AM

          Yeah, and an endboss!

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      October 24, 2007 10:31 AM

      This isn't an awful prediction, can go either way at this point.

      The promises sound awfully close to the trickery B&W used + troubled development schedule.

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      October 24, 2007 10:40 AM

      this is how I feel about this game too sadly... I hope I'm wrong, but this just reminds me Black and White too much - so much potential, looks so good on paper, sucks ass in real life.

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      October 24, 2007 2:53 PM

      there are certainly some interesting ideas in this game, but i've been convinced for a while that i won't like it. i didn't like the sims at all, and high concept simulation stuff like simcity or civ is usually based on some really solid gameplay mechanics. everything i've read about spore makes it sound like a bunch of ideas strung together without any solid foundation.

      like black & white and some other games recently: interesting technology, but technology doesn't make a game.