Battlefield 1942 Interview

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A new interview for you all today here on the Shack. EA producer Jamil Dawsari answered my Battlefield 1942 questions. I ask him about the single-player part of the game, changes to the game based on feedback from players, the levels we can expect in the full version, Linux server port plans and more.
Shack: Has it been hard striking a balance between realism and fun?

Jamil: Not at all. Our entire goal has been fun, action-oriented gameplay. While our levels, our models, and the physics are close to realistic...the gameplay has always been geared towards fun. This has made the grognards out there grouse because the Tiger tank doesn't "act" like a Tiger should...or that it should hold more people...or should move slower...but that's all secondary to the gameplay for us. We've balanced all the vehicles and handweapons so that no one of them is the uber-weapon. Think of rock, paper and scissors...and that's BF1942. You come at me in an airplane, I'll jump in the AA gun. You've got a battleship? No worries, I'll snag the submarine. Here comes a tank...well, lemme sit back here in my mobile artillery and shell you back to the stone age. It's all about fun game balance and action.

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