Marvel Snap April 6 OTA balance patch notes nerf Red Skull and Sunspot

Second Dinner has dropped an OTA balance patch to address the Shuri deck in Marvel Snap.

Second Dinner

In an unexpected move, Second Dinner has released an OTA (over the air) patch for Marvel Snap to address some powerful and underpowered cards in the game. The latest round of changes go live today, and alter Red Skull, Sunspot, Shadow King, and Sentry.

Marvel Snap April 6 OTA balance patch notes

A wrench icon on a white and purple background

Source: Second Dinner

Here are the Marvel Snap April 6 OTA balance patch notes, as shared by Second Dinner.

Red Skull

  • 5/13 -> 5/12
  • Ongoing: Enemy cards at this location have +1 Power.
  • As our previous patch notes discussed, we last adjusted Red Skull to weaken specifically his interactions with Shuri and Taskmaster. Our goal was to keep his strength otherwise flat or even slightly improved and see how things settled once we’d softened Thanos’s grip on the metagame. We know many players disagreed with that approach, and we’re weighing that feedback as we continue to debate internally how “aggressive” our balance updates should be.
  • In this case, things settled into an improved metagame, but with decks based around Shuri and Taskmaster still too strong for our liking. We recognize Shuri is clearly the true offender here, and we have a balance change for Shuri ready. However, that change to Shuri needs a patch to be implemented–we can’t make it via OTA. So this is an interim adjustment to weaken the Shuri deck just a bit more. We do expect Shuri to remain viable after this Red Skull tweak, but we don’t want to drastically nerf multiple “innocent” cards when we have an incoming nerf to Shuri herself.
  • Once that change to Shuri is live, will we revert this or previous Red Skull changes? Maybe, but we’re going to give that some time because we’d rather ensure a larger shift in the metagame.


  • 1/1 -> 1/0
  • At the end of each turn, gain +1 Power for each unspent Energy.
  • Sunspot is one of the most heavily-played cards in the game. The why is obvious: he’s strong, he’s in Series 2, and he has powerful synergies with other cards like She-Hulk and Infinaut. The opportunity cost for having him in your deck is also very low, since you only have to have 1 spare Energy on any turn to unlock his strength floor, and the ceiling can be very high.
  • All of this adds up to a solid criteria for a minor nerf, creating space for less-played cards to compete more often for slots in decks. We were curious if nerfing She-Hulk would have any impact on Sunspot, but truthfully we didn’t expect any change and assumed we’d be making this adjustment sooner rather than later. We did evaluate some other changes to Sunspot, but for Series 2 cards we want to retain the elegance of the original design, just a touch weaker. As a default card in both Shuri and Thanos, this change does impact those decks a bit more than others, too.

Shadow King

  • 4/3 -> 3/3
  • On Reveal: Set all cards here to their original base Power.
  • Shadow King’s whole purpose is to fight back against exactly the kind of thing that Shuri’s doing, but this card simply released too weak to be a consideration for most decks. We recognize his status as a Series 4 card that’s used to answer powerful decks, rather than fuel them, might limit his potential to impact the metagame. However, we’re happy to just give him this boost and see where things land from there.


  • 4/8 - You can't play this at the right location. On Reveal: Add a -8 Power Void to the right location. -> 4/10 - You can't play this at the right location. On Reveal: Add a -10 Power Void to the right location.
  • Sentry’s a card that just hasn’t found a great home yet. While these number changes aren’t an obviously impactful buff, it does increase the potential reward for running Sentry and the potential damage donating your Void with Viper can do. This is just a change we’ve been interested to try out, so we’re making it here.

Interestingly enough, Second Dinner has also announced the next major balance patch for Marvel Snap is currently planned for April 18. After that, the developer plans to release OTA patches on a weekly basis to nerf and buff cards as necessary. For all of your Marvel Snap news, stick with Shacknews.

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Donovan is a young journalist from Maryland, who likes to game. His oldest gaming memory is playing Pajama Sam on his mom's desktop during weekends. Pokémon Emerald, Halo 2, and the original Star Wars Battlefront 2 were some of the most influential titles in awakening his love for video games. After interning for Shacknews throughout college, Donovan graduated from Bowie State University in 2020 with a major in broadcast journalism and joined the team full-time. He is a huge Scream nerd and film fanatic that will talk with you about movies and games all day. You can follow him on twitter @Donimals_

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