Zuckerberg says Facebook is working on a high-end VR HMD
On Facebook's Q4 2021 earnings call, CEO Mark Zuckerberg shared that a high-end VR HMD is in the works.
Facebook’s purchase of Oculus back in 2014 was its first major step in becoming a major player in the VR business. Since then, we’ve seen Oculus’ products and services tied into the Facebook ecosystem. With how bullish the parent company has been on VR and the Metaverse, it’s no surprise that Facebook is looking to offer more products in that field. During the company’s Q4 2021 earnings call, CEO Mark Zuckerberg confirmed that Facebook is currently developing a high-end VR HMD (head-mounted device).
The Facebook earnings call took place just shortly after the company released its Q4 2021 earnings report. This is where Zuckerberg first spoke about a new high-end VR HMD being in development at Oculus. The company’s current premier headset, the Meta Quest 2, is arguably reasonably priced, creating a decent entry point for those looking to get into VR. The fact that the new headset will be high-end seems to imply that it will be a bit pricier.
Zuckerberg didn’t share many details about the new headset, other than the fact that it’s targeting a release by the end of the calendar year. Despite the controversial outlook on Oculus following the Facebook takeover, the company is at the forefront of VR technology, it will be interesting to see what the team has up its sleeves.
Meta and Oculus are working on a high-end VR HMD that’s going to launch by the end of that year. With that in mind, it shouldn’t be too long until we start to get some concrete details. For more on Facebook and all of the news coming out of its recent earnings report and earnings call, stick with Shacknews.
Donovan Erskine posted a new article, Zuckerberg says Facebook is working on a high-end VR HMD
I'm hoping that Deca follows through on their promise to still deliver the $450 DecaGear to existing backers, but I'm not holding my breath*. Eye and face tracking is something that really interests me on a personal and professional level, but I'd really prefer to get those features on a headset that isn't from Facebook.
On a semi-related note; every VR hardware maker needs to rip off the Deca Move. I was able to download the preview app on my phone a while back since I backed the headset and, once I understood what the hell it was actually supposed to do and got it working, I ordered the dongle right away. The software and support was janky at first, but now I rarely if ever play SteamVR games without it because the hip-based locomotion is just that much of a QOL and immersion improvement.