The Killer Instinct franchise is in a bit of a weird spot. The last new entry in the series launched alongside the Xbox One back in 2013 and was developed by Double Helix. Iron Galaxy then took over development post-release, supplying the game with updates and new content. Nearly eight years later, and there’s been very little news on the future of the fighting game franchise. That may change sometime in the future, as Head of Xbox Phil Spencer has stated that he wants to keep making Killer Instinct games.
This news came during an interview in which Phil Spencer spoke with CohhCarnage, itmeJP, and Ezekiel_III during their simulcasted liuvestream show, Dropped Frames. Spencer spoke about the state of the Killer Instinct games. “Matt [Booty] and I have discussed many times KI and where we’d like to go with it,” Spencer said. “We want to continue to do something with KI. It’s about finding the right team and the right opportunity. It’s not due to any lack of desire on our part.”
Phil Spencer is adamant that he’s quite interested in developing more games in the Killer Instinct series. Though the 2013 reboot of the franchise was well-received, things got a bit hairy when developer Double Helix was acquired by Amazon. Since then, Iron Galaxy has maintained Killer Instinct with updates and new content. Spencer and company are looking for a developer that’s good for the project before moving forward with a new Killer Instinct game,
Although it’s been a quiet 8 years, Head of Xbox Phil Spencer is very much interested in making more Killer Instinct games, a sign of hope for fans of the fighting series. For any future updates on the Killer Instinct franchise, stay with us here on Shacknews.
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I never could really get into the KI series. When it hit the arcade it was cool, and even when it hit the SNES. Sorta. It ended up feeling like it was just race to see who could setup the 64hit ultra mega monster combo the fastest and then you stood watching for 2min while it played out and then you win. I know that's now how it actually works, but it felt like that. And, yes, later I realized I never learned how to pull off combo breaks which is why I felt the game was ultimately dumb.
Dynotaku entered into a tourny to play against one of the devs. If he could beat him he'd get the KI leather jacket. Dynotaku had mapped out every single possible combo in the SNES version of the game. Crazy! But, he couldn't win. The guy just knew ever aspect of the game and had every timing down perfectly.