Valorant update 1.10 patch notes introduce Act 3

Act 3 has finally arrived in Valorant, bringing in a slew of new changes to the FPS.

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Valorant’s Act 2 has come to end, meaning a bunch of new changes are on the horizon for the competitive FPS. We already know that the beginning Act 3 will be bringing a new map, with a new agent to follow, but there are many more changes hitting Riot Games’ team-based shooter in its major 1.10 update. 

Valorant update 1.10 patch notes

Icebox

  • Early in the patch, players queuing for Unrated will more often get placed on Icebox
  • Ascenders (Ropes) / Ziplines
  • Acceleration adjusted to prevent sudden shifts in direction (this was added last patch but wasn’t in the patch notes because well, you might start asking about ziplines)
  • Added weapon tagging when shot while on Ascenders
  • These changes are intended to make players that are using Ascenders and Ziplines less evasive during combat.

Bind and Ascent

  • Vision Cones accuracy improved for Ascent, Bind
  • Haven, Split may also be updated in this patch
  • Called out by reddit user sabocano

Competitive 

  • You can now select your preferred server(s), increasing the chance you will play on a server you want
  • Rank disparity for parties capped at 3 tiers (from 6).
  • We have also tightened our competitive matchmaking to reduce skill disparity.
  • Immortal+ ranked changes will only be impacted by winning and losing and the decisiveness of the game outcome (how many rounds won or lost by) and not factor individual performance into the calculation
  • We’ll be testing and monitoring this change in Act III for potential future implementation in all ranks.

Deathmatch

  • Increased player count 10 >>> 14 players
  • Updated spawning algorithm to encourage safer spawns
  • Removed periodic location pulse, and you’ll now only receive a pulse right when you respawn
  • Increased match length, first to 40 kills (was 30), time limit upped to 9 minutes (was 6)
  • Kill Reloads: On every kill, players get an automatic, immediate full reload of their active weapon (Ares & Odin get 30 bullets back)
  • XP gain increased from 500 to 900 XP

Quality of life

  • The Battlepass now has upgrade Variants for the Surge skin line, including the free track Surge Sheriff
  • Minimap performance increased
  • Tournament mode enabled custom games can now fit up to 12 observers
  • Requested guns can now be sold back to the shop, doing so will refund the player who fulfilled the request
  • Observer can now hold walk when in freecam mode to reduce speed (fast and slow speed can be configured in settings menu)
  • In-world pings are now team-colored for observers
  • Reyna and Phoenix ult timers correctly update for observers
  • The keybind text in the current spectate target widget has been removed for observers
  • Flashed indicator for observers has been updated with new art
  • Crosshair setting added that allows crosshair colors to be locked to team color for observers
  • Players no longer get stuck trying to descend vent ropes while walking (leaving A-Tower)
  • Added new modifier keybind for observers to jump straight to freecam when jumping to a player (left shift by default)
  • Plant/defuse progress UI is now always visible to observers, and includes which player is taking the action
  • Observer player no longer see player-specific hud indicators (e.g. taking damage indicator) when in freecam
  • Ability timers now work for dead / spectating players & observers (e.g. reyna & phoenix ult durations)

Bug fixes

  • Fixed a Shooting Range bug in the plant/defuse module in the shooting range where players couldn’t buy abilities
  • Various Shooting Range UI bug fixes in the plant/defuse module, including incorrect text in the buy phase announcement, also adding a halfway tick to the defuse progress bar
  • Fixed a bug where other players’ messages would be forcefully filtered out of chat after you sent a message
  • Fixed a bug where the text box would not fade away in game

That covers it for everything listed in the Valorant update 1.10 patch notes. With the introduction of a brand new Act, there are some major changes coming to the games core modes. There aren’t any substantial agent or weapon tweaks in this patch, but it’s likely that we’ll see some in upcoming updates. Stick with Shacknews for your latest Valorant news.

Contributing Editor

Donovan is a young journalist from Maryland, who likes to game. His oldest gaming memory is playing Pajama Sam on his mom's desktop during weekends. Pokémon Emerald, Halo 2, and the original Star Wars Battlefront 2 were some of the most influential titles in awakening his love for video games. After interning for Shacknews throughout college, Donovan graduated from Bowie State University in 2020 with a major in broadcast journalism and joined the team full-time. He is a huge Star Wars nerd and film fanatic that will talk with you about movies and games all day. You can follow him on twitter @Donimals_

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