Shackcast Episode 066 - Why Resident Evil 3 remake is not a 10/10

The gang is back with another XL podcast for your listening (and viewing) pleasure. Check it out!

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The gang is back with a double wide episode recorded over a two day period last week. The Shacknews review for Resident Evil 3 remake was almost given a 10/10 score by Long Reads Editor David Craddock, but Asif, Blake, and the rest of the team talked him back to reality. Asif also declares his undying love for Half-Life: Alyx. This is also our first episode that is available on YouTube in video format, so check that out! Warning, this episode does feature some RE3 story spoilers!

If you aren't into watching podcasts on YouTube, we still have the audio episodes going live.

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We are now part of the Greenlit Podcast Network. Head over to their webpage to check out all the other great shows. Also, check out David's review of Resident Evil 3 remake.

CEO

Asif Khan is the CEO and majority shareholder of Shacknews. He began his career in video game journalism as a freelancer in 2001 for Tendobox.com. Asif is a CPA and was formerly an investment adviser representative. After much success in his own personal investments, he retired from his day job in financial services and is currently focused on new private investments. His favorite PC game of all time is Duke Nukem 3D, and he is an unapologetic fan of most things Nintendo. Asif first frequented the Shack when it was sCary's Shugashack to find all things Quake. When he is not immersed in investments or gaming he is a purveyor of fine electronic music. Asif also has an irrational love of Cleveland sports.

From The Chatty
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    April 4, 2020 9:09 AM

    Asif Khan posted a new article, Shackcast Episode 066 - Why Resident Evil 3 remake is not a 10/10

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      April 4, 2020 7:11 PM

      Listening now. It's a 3 hr episode so I won't be able to transcribe. (Also, my posting morale is super low right now)

      That said, I *really* dig this new format of litigating the review score of a game. You should do this sort of thing more often.

      Some serious debate about what 10 out of 10 means in this episode.

      I have some thoughts in reply...

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        April 4, 2020 7:19 PM

        There's an argument/school of thought that a 10 out of 10 needs to:

        1) Be perfect
        2) Appeal to as many people as possible


        In my mind, if that's what you think a 10/10 should be, then a 10/10 game is only limited to Tetris Effect or whichever is the current best version of Tetris. Tetris is a "perfect" game and literally anyone can play and find some enjoyment out of it.

        But obviously, that's a boring and un-useful perspective.

        I think that the score should be truncated to X out of 5, and I think that the score should just be a measurement of THAT REVEIWER's passion for that game. 1 being 'I actively hate this game' and 5 being 'I love this game so much it's almost certainly my GOTY'. Maybe you can have an agreement amongst the writing staff that each reveiwer can only give only ONE 5/5 per year or something. idk...

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          April 4, 2020 7:26 PM

          (And yes Asif you're absolutely correct: as soon as you give RE3 a 10/10 I am posting the list of games worse than RE3)

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          April 4, 2020 7:32 PM

          Is it better/worse vs RE2 remake? thought that was spectacular. The multiplayer in 3 sounds pretty fun though.

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            April 4, 2020 7:35 PM

            Craddock thinks it's Remake³ is better than Remake².

            But Craddock, like many people, thinks the Sewer section of Remake² is bad/bland. 🤷‍♂️ I thought it was just as good as the rest of the game, so... hm.

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              April 4, 2020 7:56 PM

              I've come around on the sewers over the past year and change. I still think they're the weakest of RE2make's three areas. The design is bland, which it should be. It's a sewer, after all. But that doesn't make it engaging. It's also labyrinthine, which slows the game's otherwise fantastic momentum.

              But like I said, I like them more than I did when the game was new. Everyone prefers some parts of their favorite games over others.

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                April 4, 2020 8:17 PM

                This is like, just my opinion/personal observation, but I feel like every Resident Evil (that I can remember well enough) has a "most unsettling" moment. It's the moment where the game cranks the creepy ambiance to the maximum. As if you're in the belly of the whale, or the mouth of madness. And typically, these "most unsettling" moments are in the middle of the game rather than the end, or to put it another way, the game's psycho-terror is like an approaching marching band and the terror is loudest when you stand at the middle of it's procession.

                RE1 Classic and REMake¹: returning to the mansion and going into the kitchen basement.

                RE4: Playing as Shirley and stealing the item from the Knight Room.

                RE5: Nothing because that's a bad RE game. (fun co-op game tho)

                RE7: Getting the dehydrated fetus item from the guest house after beating Mom.

                And for REMake², it's descending into the deepest part of the Sewers and discovering the extent of the spread of the G Virus, just before you get the special weapon and the chess fuses. There's a specific music cue and something about the way that scene is lit that makes me think "Fuck... I really don't want to be here."

                At any rate, to *me*, it's definitely not "bland". That moment stuck with me.

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            April 4, 2020 7:53 PM

            Your mileage may vary, but if you read my review (https://www.shacknews.com/article/117172/resident-evil-3-review-a-star-is-born ), you'll find out I thought RE3make was better in ways significant to my tastes. And I did not expect that. I was expecting RE3make to be much like RE3 classic: fine, but insipid compared to RE2.

            RE3 has two big advantages going for it: Its one and only scenario is tightly designed and well-told; and its replay value is significantly higher than RE2's. RE2 has four campaigns, but other than a handful of remixed puzzles and your first trip through the RPD being tenser due to Mr. X being in play, the "B"/2nd Run scenarios largely mirror the "A"/1st Run scenarios. RE3's unlockables make the game as much fun to replay as it is to play for the first time. There are also hidden difficulty levels to unlock that increase the game's challenge and shuffle the locations of many items and enemies.

            There are other reasons I prefer it to RE2make, but ultimately they are both great games. They complement each other well. I simply place a large emphasis on replayability, and I think RE3make comes out the winner in that context.

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      May 2, 2020 9:04 AM

      Well resident evil 3 didn't live up to the expectations.. A lot of essential pieces of original gameplay were cut out from the resident evil 3. They also rushed nemesis evolving waaaay too fast! The graphic were great though but overall i guess R3 remake was incredibly rushed..

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