One of the first big decisions you’ll need to make in Ghost Recon Breakpoint is which class are you going to start out with. Thanks to four distinct options, all of which have fantastic perks to them, this decision can be a bit difficult to make. That’s why we’ve put together this handy guide, which will go in-depth into each class and discuss what makes each one tick, as well as talk about which class fits your playstyle best.
What class to play first in Ghost Recon Breakpoint
When it comes down to making the decision on which class to play first, it’s all about determining what playstyle best fits you as a player. In Ghost Recon Breakpoint, players will want to make use of their strengths at all times, which means determining which class fits you best. There are four available classes in Breakpoint, and they consist of the Field Medic, Assault, Panther, and finally, the Sharpshooter.
Unfortunately, you can’t play with AI teammates in Breakpoint, so having the best class is pertinent to your long-term survival.
Field Medic – Healing Drone
As the first available class, the Field Medic is perfect for those that enjoy playing support for their squad. This is also a great class for those who plan on playing through the game solo, as the ability to toss out a Medkit when your Class Technique is filled can be an exceptionally useful tool. The Field Medic’s as well Healing Drone Class Technique will also prove vital to healing allies in intense battles. This class specializes in the following perks:
- First Aid – revive allies faster.
- Pallbearer – Carry bodies much quicker than normal.
- Phoenix – Can self-revive when downed.
The Field Medic’s ability to self-revive is unmatched by any skill available in any of the other classes and this is what really sets this class apart from the rest. If you plan on playing through Ghost Recon Breakpoint aggressively and solo, then the Field Medic is one of the best options available to you. Otherwise, the medical abilities make this a perfect support/assault class, allowing you to easily move between supporting your friends and taking down enemies.
Assault – True Grit
As the most basic of any class available in Breakpoint, the Assault class specializes in being as hard-hitting as possible while reducing the player’s overall recoil and boosting their damage resistance thanks to the True Grit Class Technique. This makes the Assault class the go-to for front-line invasions of enemy strongholds, and the Gas Grenade class item makes for an exceptionally dangerous tool against foes that have burrowed down in defensive positions. The Assault Class’ proficiency perks include:
- Resilience – extra health.
- Assault Proficiency – bonuses with Assault Rifles and Shotguns.
The Assault class is the jack-of-all-trades, and this class will really fit anyone that’s looking to make their way through Ghost Recon Breakpoint. The Gas Grenade item is perfect for pushing enemies out into the open, and the improved bonuses with both Assault Rifles and Shotguns make it easy to run-and-gun with this class equipped.
You’ll want to make sure you have a great Assault Rifle if you plan on running the Assault class. Learn how to get the AK47 blueprint as soon as possible.
Panther – Cloak & Run
The third available class is for those that enjoy sneaking and taking down their enemies in silence. The Cloaking Spray class item allows the user to be undetectable by enemy drones, effectively making them invisible to any nearby enemy technology. The Cloak and Run Class Technique also makes it easy to vanish from enemy sights when you happen upon a well-hidden patrol. The Panther class specializes in the following perks:
- In the Shadows – Bonus to Stealth attributes.
- Swift Steps – Faster movement speed.
- Silent Death – Suppressors on Handguns and Submachine Guns do not reduce damage.
The Panther class is for anyone that enjoys staking out their enemy encampments and then making their way through the base one enemy at a time. Whether you’re going for headshots or melee kills, the Panther is the king of moving around without being seen, heard, or even thought about.
Sharpshooter – Armor Buster
When it comes to taking down heavily armored enemies, or just picking off enemies from afar, the Sharpshooter is the perfect class for the job. Equipped with class proficiencies that focus on long-range takedowns, the Sharpshooter is every sniper’s personal heaven all wrapped up into a class type. The Sensor Launcher allows you to easily detect enemies without having to mark them one by one, providing this class with all the tools it needs to be the perfect overwatch for any infiltration zone. This class includes the following proficiency perks:
- Deep Lungs – allows for longer breath control while aiming.
- Long range proficiency – grants bonuses with Sniper Rifles and DMRs.
The Sharpshooter’s long-range capabilities combined with it’s Armor Buster Class Technique make for a hurricane of greatness, granting players all of the power that they need to take out any enemy without ever even getting close to them.
Make sure you know how to get the TAC50 blueprint if you plan on playing as a Sharpshooter.
How to fill the Class Technique gauge
If you’re going to make the most of every class, then you’re going to want to learn how to best utilize each Class Technique. Like most “supers” in video games, the Class Techniques in Ghost Recon Breakpoint require you to fill a meter that will then allow you to trigger the technique. Each class relies upon a different set of Technique gauge fillers, which we’ll outline below.
Field Medic Technique gauge filler
Players utilizing the Field Medic class will want to focus on dealing damage to and killing drones. They’ll also receive additional points for reviving teammates, as well as points for any kills that teammates pull off. This makes it exceptionally easy to keep the Class Technique gauge filled with the Field Medic.
Assault Technique gauge filler
Those using the Assault Class will want to focus on scoring kills with explosives as well as by dealing damage to and killing drones. Finally, scoring close range kills will also fill the Assault Class’ Technique gauge, so get in close before opening fire at your enemies.
Panther Technique gauge filler
Like the other two classes we’ve already covered, the Panther will also receive points towards its Class Technique gauge whenever dealing damage to or killing enemy drones. Also, any close-range kills, as well as kills made from stealth will increase the number of points players receive towards their Technique gauge.
Sharpshooter Technique gauge filler
Finally, players can fill the Sharpshooter’s Technique gauge by dealing damage to and killing enemy drones, as well as by scoring headshots and long-range kills. Just make sure to line up your shots before you take them, as you don’t want the enemy storming your position while you’re trying to provide overwatch to your squad.
Now that we’ve discussed each of the classes available in Breakpoint, it should be much easier for players to determine which class they should play first when diving into Auroa this week. Keep an eye on the rest of our Ghost Recon Breakpoint guides for more help conquering enemy outposts and finding new weapons blueprints.