E3 2019: Zelda: Breath of the Wild sequel 'already in development'

Nintendo confirmed that the next Zelda is in active development for Switch.

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Nintendo capped of its E3 2019 Direct with confirmation that the sequel to The Legend of Zelda: Breath of the Wild is in development for Nintendo Switch.

Now, this news in and of itself isn’t exactly a shocker. Most development studios shift key members of their teams onto new projects once a current game is content complete. That means long-time Zelda producer Eiji Aonuma and other leads have been laying groundwork for this game since winter 2017 at the latest. Likely sooner.

What is intriguing is that the game appears to be a direct sequel to Breath of the Wild. Link and Zelda were shown in the Breath of the Wild forms, and shots of the world map made an appearance as well. This could mean that the game—call it “Breath of the Wild 2” just as a working title—could use bits and pieces of the original game: characters, areas, items, you name it.

If “Breath of the Wild 2” does recycle assets from its predecessor, that could mean a shorter-than-expected development time. I don’t expect a release date earlier than, say, holiday 2020—a perfect way to keep Nintendo in the conversation while Sony and Microsoft have much of the industry talking about Xbox “Scarlett” and PlayStation 5. 

Should Nintendo let any other details slip during E3 2019, you can be sure Shacknews will bring you the info. We’ve been covering the show extensively so far, including recaps of Bethesda’s conference and other Nintendo announcements such as a release date for The Legend of Zelda: Link’s Awakening coming out this fall.

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

From The Chatty
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    June 11, 2019 9:48 AM

    David Craddock posted a new article, E3 2019: Zelda: Breath of the Wild sequel 'already in development'

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      June 11, 2019 9:55 AM

      [deleted]

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      June 11, 2019 10:15 AM

      I am excite, but sad that it likely won't be for a year or two.

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      June 11, 2019 10:21 AM

      Manual wow.

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      June 11, 2019 11:27 AM

      this is such good news :D

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      June 11, 2019 12:02 PM

      Between nuDoom 2, Cyberpunk, and now this!!! I feel like a little kid again. Its been a while since a e3 announcement has made me this happy.

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      June 11, 2019 12:04 PM

      I'm so happy they're doing a direct sequel for Switch. This could really be something special.

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      June 11, 2019 10:30 PM

      BOTW was such an amazing experience. If anyone can top it its Nintendo

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      June 11, 2019 10:40 PM

      Am I the only one who hopes it takes a Majora's Mask vibe? I really hope it does.

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      June 11, 2019 10:53 PM

      well if they started this since launch maybe they could make 2020....but im thinking its a 2021

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      June 11, 2019 11:26 PM

      I think you would have had to be naive to not believe they were working on another Zelda. It's a seller, and given how well BotW did, Nintendo was probably already getting started on the new one when they finished that one. Honestly, this felt very much like Bethesda's last year by saying at the end "Yeah, we're working on another Elder Scrolls." to help that they didn't have a AAA system seller title to show (ie: Metroid Prime 4)

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      June 11, 2019 11:51 PM

      I am having a hard time imagining that I want from a sequel that couldn't just be dlc, but I am excited nonetheless

      The only real design I want them to change is I want them to add proper dungeons with the unique items

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      June 11, 2019 11:51 PM

      Remove weapon breakage.

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        June 12, 2019 12:41 AM

        Fuck no. Dun like it, dun play it

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          June 12, 2019 1:15 AM

          I certainly won't play it with such a shitty feature in the game, that much is positive.

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            June 12, 2019 1:16 AM

            It's a defining mechanic of the game. It's worth adjusting to so you can enjoy the game.

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              June 12, 2019 1:40 AM

              Another game it is then. Mushy hated that aspect too (if I recall) not a fun mechanic, never has been.

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                June 12, 2019 1:48 AM

                I dunno. It's just 'ammo management' in a different form. Noone gets upset that arrows break. I guess it just goes against expectation when you first encounter it.

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        June 12, 2019 3:01 AM

        I didn't mind it, kind of liked it. That being said I wouldn't mind a hybrid system where in addition to arrows they introduced throwable / consumable weapons which get lost or break, and then also have less but more distinctive main hand melee weapons thay can be refined / upgraded

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      June 12, 2019 1:07 AM

      DEVELOP FASTER kthx