EverQuest celebrates 20 years with 'EverQuest 20: A Living Legend' at Comic-Con Museum

The event, scheduled to run April 27-28 in San Diego, CA, will feature panels with EverQuest developers as they recount two decades of stories in and around the world of Norrath.


EverQuest turned 20 last month, and developers at Daybreak games are partnering with the Comic-Con Museum to celebrate. EverQuest 20: A Living Legend is an interactive art exhibit scheduled to run Saturday, April 27, through Sunday the 28th at The Comic-Con Museum’s future site: 2131 Pan America Plaza, San Diego, CA 92101.

The event will showcase a collection of original artwork by fantasy artist and illustrator Keith Parkinson, historical items such as EQ co-creator Brad McQuaid’s original game design document, and panels featuring developers from through the groundbreaking MMORPG’s history. Summaries and times for the festivities can be found on EverQuest.com.

“EverQuest changed the face of MMORPGs and continues to evolve as we remain committed to delivering fantasy content to our loyal fans,” said Holly Longdale, Executive Producer of EverQuest, in a press release sent to Shacknews. “We can’t wait to transport them on an art journey through the game and share their memories with other players who have also loved EverQuest for the past 20 years.”

Illustration of a Drake from EverQuest
Illustration of a Drake from EverQuest

The exhibit hall opens at 10am Pacific tomorrow, April 27. “We are looking forward to welcoming the EverQuest community to the future home of the Comic-Con Museum and celebrating this incredible milestone in gaming history,” added Adam Smith, Executive Director of the Comic-Con Museum. “We can’t wait to commemorate this special moment with the developers and fans who have kept the world of Norrath alive and thriving for 20 years.”

The party is in full swing at Shacknews, as well. I’m writing an extensive history of the game’s development, its players, and its developers that we’ll publish as a long read later this year. Last month, I published two chapters from the long read to give readers a taste of the stories to come: one with senior environment artist Brandan McDonald on the hoops developers had to jump through to create weapons, items, and other gear early in the game’s development; and an interview with Jennifer Chan, technical director at Daybreak, on production stories behind the scenes.

Long Reads Editor

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of the Stay Awhile and Listen series, and the Gairden Chronicles series of fantasy novels for young adults. Outside of writing, he enjoys playing Mario, Zelda, and Dark Souls games, and will be happy to discuss at length the myriad reasons why Dark Souls 2 is the best in the series. Follow him online at davidlcraddock.com and @davidlcraddock.

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