Fortnite revenues hit by 48% sequential drop in January 2019

Fortnite's revenue streams suffered a 48% sequential drop in January.

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It looks like Fortnite's crown could be slipping.

According to SuperData, Fortnite's revenue on all platforms had a sharp decline, with a 48% dip all told month-over-month in January. While the game's sales are still up for year-over-year, it appears the revenue is starting a steady decline. Not long ago, Fortnite was enjoying a peak month in terms of revenue in December. Digital spending is also down across all platforms by 6% year-after-year.

Meanwhile, other games were seeing some declines as well. Super Smash Bros. Ultimate unit sales ended up declining sharply, with digital units estimated to be down 83% from December, indicating that sales were "more front-loaded than usual." In-game spending did increase month-over-month, however, thanks to the Fighter Pass.

Epic Games has been pumping out new content left and right, however, and in fact just announced that Season 8 for the game would end up featuring a pirate theme soon. But Fortnite is far from the only battle royale game in town, especially with the debut of the recently-released Apex Legends, another free-to-play title that comes packing some of the same run-and-gun excitement of Fortnite, but with a variety of different aspects to play through and enjoy.

It remains to be see what will happen with Fortnite's revenue in the future, but we'll keep an eye on SuperData and keep you abreast of the situation. In the meantime, be sure to check out Sam Chandler's review of Apex Legends, which he awarded an 8 out of 10.

"All things considered, Apex Legends is the battle royale game players have been waiting for. It nails the movement and terrain traversal while ensuring weapons feel meaty and responsive. Even the inclusion of light hero shooter features melds surprisingly well with the battle royale genre. Respawn Entertainment has set a new gold standard for what players should expect from their battle royale experiences."

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Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a Senior Editor at Shacknews who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once said, get psyched!

From The Chatty
  • reply
    February 25, 2019 1:59 PM

    Brittany Vincent posted a new article, Fortnite revenues hit by 48% sequential drop in January 2019

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      February 25, 2019 2:12 PM

      Please

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      February 25, 2019 2:24 PM

      Not surprising being December was the holiday and kids probably spent mad gift money of Fortnight stuff.

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      February 25, 2019 2:28 PM

      Go Apex go! Go Apex go!

      Every game should be BR based! Someone will eventually craft BR games with larger and larger teams! 10v10 will eventually be the norm, just like the good ol' days.

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        February 25, 2019 4:46 PM

        Apex released the month after January, which is also the month following the Christmas holiday when people spend shittons of money.

        2+2, one thing had no effect on the other, etc. More games should be BR though, Tetris 99 proved it can be amazing in other disparate genres. People forget that roguelikes cover a diverse group of genres that share very little with the game that spawned the core rules: https://en.wikipedia.org/wiki/Rogue_(video_game)

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      February 25, 2019 3:05 PM

      Month over month is an awful metric by which to measure sales performance in any month, much less the month following Christmas. JFC people.

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      February 25, 2019 4:25 PM

      How is SuperData determining these figures?

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        February 25, 2019 4:30 PM

        I've heard their methods are questionable before

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      February 25, 2019 5:38 PM

      I'm going to make a Battle Royale Battle Royale game, where 100 game styles enter but only 1 wins.

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