Another day, another acquisition. THQ Nordic continues its streak of snatching up game properties by acquiring the Outcast IP from the original creators. The acquisition was handled by THQ Nordic AB, which is based in Karlstad, Sweden, but THQ Nordic GmbH in Vienna, Austria will be handling new Outcast sequels and content.
Here's an excerpt from the THQ Nordic post, sharing some background on the Outcast world:
GameSpot’s Adventure of the year in 1999 puts you in the role of Cutter Slade, a former U.S. Navy SEAL, and right in the middle of the alien world of Adelpha. After a couple of things went South with a probe sent to a parallel universe, Cutter is given the job to escort 3 scientists, close the black hole and safely get everyone back to Earth. So one cakewalk of a job and he blew it... Damn it, Cutter…
The most recent Outcast titles are a 2014 remaster called Outcast 1.1 and the 2017 remake called Outcast: Second Contact. Before that, the series was victim to multiple canceled releases and ports. A Dreamcast port of the first title was canceled and Outcast 2: The Lost Paradise was canceled when the development studio went bankrupt. Outcast: Second Contact has a "Mostly Positive" rating on Steam currently, so at least THQ Nordic has a positive perception to work with as it pursues new entries.
THQ Nordiq has acquired a wealth of intellectual properties over its history, but in 2018 the company scooped up some of its highest profile additions. Second Sight, TimeSplitters, Kingdoms of Amaluir: Reckoning, Act of War, Alone in the Dark, Wreckfest, Goat Simulator, Sanctum, Expeditions, and Carmageddon were all adding to the THQ Nordic war chest and there are new entries in development for a handful of them.
Any fans of Outcast out there? Sound off in Chatty and stay tuned to Shacknews for more THQ Nordic acquisitions.
Charles Singletary Jr posted a new article, THQ Nordic adds Outcast to its IP war chest
Maybe the company is trying to fluff up enough to get bought? The IP acquisitions they are making do not make sense.
Knowing the history of THQ, I think it's more than they're making themselves an active company that can be open to license the use of these IPs to other studios so that rights don't fall into paperwork hell (eg the problem with NOLF for example). No one is necessarily clamoring for a modern Outcast or Timesplitters, but there's still interest in the older games.