Capcom reveals Devil May Cry 5's Void Mode at X018

Devil May Cry 5 fans get a new mode to help them practice their devilish moves.

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Capcom is ensuring players will have plenty of ways to test out their demon-slaying powers in Devil May Cry 5.

The newest developer diary for the game introduces The Void, a new "comprehensive" training mode available that you can try out your moves in all you want. It's just a small part of the new developer-centric video, where Devil May Cry 5 producer Matt Walker is joined by director Hideaki Itsuno in Osaka, Japan to chat about the game and how it's drawing inspiration from the city's culture and surroundings.

The training mode isn't the only thing showcased in the video though, as Itsuno shows off some of the new bonus Devil Breakers that come along with the Deluxe Edition version of the game, to cap it all off. 

Devil May Cry 5 is coming to Xbox One, PlayStation 4, and PC on March 8, 2019. Can't wait to see more? Check out our hands-on preview with the game from Tokyo Game Show 2018. 

Senior Editor

Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a Senior Editor at Shacknews who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once said, get psyched!

From The Chatty

  • reply
    November 10, 2018 2:55 PM

    Brittany Vincent posted a new article, Capcom reveals Devil May Cry 5's Void Mode at X018

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      November 10, 2018 3:03 PM

      That is so fucking dumb

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        November 10, 2018 8:39 PM

        What’s dumb? A training mode? The training mode was super fun and important in Bayonetta. Give the player enough moves and weapons in a combat focused hack ‘n slash like classic DMC, you’re going to need a training mode to come up with and time your combos.

        In fact, I’ve been playing original DMC remaster lately and it holds up so, so well. The Godfather of the modern 3rd person hack ‘n slash action game.

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          November 11, 2018 4:29 AM

          Making a big deal of having a training mode

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            November 11, 2018 5:11 AM

            Its definitely a useless marketing point but they have been desperate to attract new players who are not familiar with the genre (where everyone else who played dmc4/bayonetta etc can ignore it)

            I'm more curious about balancing (gamedesign around real money purchases) and the additions to the game. If you look at any dmc game of the last years you are better served not to buy the first release but wait for an edition that has all the dlc/characters and modes they nickle and dime you for in the original.