Jade Raymond leaves EA Motive Studios, replaced by BioWare SVP Samantha Ryan

A series of shuffles within EA resulted in Raymond stepping away from the company.

Wccftech
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A major change in the gaming industry is upon us. Jade Raymond, the founder of Motive Studios, is leaving EA. Senior Vice President of mobile, Maxis, and BioWare Samantha Ryan will take over and oversee Motive Studios.

Raymond got her start as a programmer for Sony and has gone on to executive produce games in the Assassin's Creed series, Watch Dogs, and Tom Clancy's Splinter Cell: Blacklist. She was also a part of the team working on the untitled Star Wars title from Visceral Games. She founded Motive Studios at EA and developed Star Wars Battlefront 2 alongside Criterion Games and EA DICE.

Variety reported the news and was given this statement from EA Studios:

“EA Studios is focused on bringing more creative new games and content to players. Laura Miele and her team have taken several steps internally to better support our game makers in this pursuit, such as expanding Samantha Ryan’s portfolio to lead additional studios, including Motive. Samantha is known for driving creative design and supporting game teams so they can bring their visions to life. She is a deeply experienced game-maker with a gameography that spans from ‘The Sims’ to ‘Batman: Arkham City’ to ‘No One Lives Forever’ to the highly-anticipated ‘Anthem.’ With this change, Jade Raymond has decided to leave Electronic Arts.  In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure. We are driving greater creativity into everything we do across EA Studios, and we’ll look forward to sharing more in the months to come.”

The phrasing in the statement paints a picture where Jade Raymond was displaced from her position via Samantha Ryan's advancement, which resulted in Raymond leaving the company. There's no word on Jade Raymond's next destination as of yet. Stay tuned to Shacknews for additional updates. 

News Editor

Charles Singletary Jr keeps the updates flowing as the News Editor, breaking stories while investigating the biggest topics in gaming and technology. He's pretty active on Twitter, so feel free to reach out to him @The_CSJR. Got a hot tip? Email him at Charles.Singletary@Shacknews.com.

From The Chatty

  • reply
    October 22, 2018 10:35 AM

    Charles Singletary Jr posted a new article, Jade Raymond leaves EA Motive Studios, replaced by BioWare SVP Samantha Ryan

    • reply
      October 22, 2018 10:36 AM

      What

    • reply
      October 22, 2018 11:20 AM

      That statement reads like a firing? Or at least whenever I read the "we want to wish person x wish wishes on their next blah blah" is always sent out to a company for a dismissal around here

      • reply
        October 22, 2018 11:59 AM

        With this change, Jade Raymond has decided to leave Electronic Arts. doesn't sound like being fired

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          October 22, 2018 12:12 PM

          It sounds like a demotion.

          • Zek
            reply
            October 22, 2018 3:44 PM

            Yeah it sounds like they gave her job to someone else first, and either forced her out or tried to give her a lesser job.

    • reply
      October 22, 2018 11:34 AM

      What is going on at EA? This is weirder than normal. Star Wars has been a huge mess at EA.

      • reply
        October 22, 2018 12:52 PM

        all they needed to do was announce KOTOR 3 and things would be fine. instead, it's been a tailspin of mistakes.

      • reply
        October 22, 2018 1:39 PM

        Easy, they transitioned to a gambling company, but they still have teams and creatives that think they're not

    • reply
      October 22, 2018 12:28 PM

      Wasn't Motive the ones doing that cool single player Star Wars gmae that got canned?

    • reply
      October 22, 2018 1:17 PM

      Every day im shuffling bwaa bwa bwaaaaaa dun dun dunn dun

    • reply
      October 22, 2018 1:19 PM

      wasn't she originally at ubisoft? i forget what game her name came up around that first time

    • reply
      October 22, 2018 1:46 PM

      Ok.

    • reply
      October 22, 2018 3:01 PM

      Jade Raymond has left Jade Raymond to work on Jade Raymond.

    • reply
      October 22, 2018 4:32 PM

      My understanding — PURELY ANECDOTAL — is that she was taken for granted at EA. She personally recruited talented teams only to have them reassigned away from Motive, her title (titles?) took hits and stalled in development, ultimately getting canceled (to wit, Motive hasn't released a game since its founding), and organizational shifts have essentially sidelined her role in the company.

      It's entirely likely she left some time ago and only now do contractual obligations allow the info to be publicized.

      Produced ASSCREED, executive producer on Watch Dogs and Splinter Cell: Blacklist... Microsoft would do well to give her a call, IMO.

      • reply
        October 22, 2018 8:27 PM

        Assassin's Creed was an amazing achievement and I will follow the further adventures of Jade Raymond with great interest.

      • reply
        October 22, 2018 8:32 PM

        How many reddit posts did you copy?

      • reply
        October 23, 2018 2:57 AM

        Motive did the sp for Battlefront 2.

    • reply
      October 23, 2018 5:19 AM

      I bet Jade Raymond is up everyday at 5:30 am to meditate on her day's priorities, before Face-Timing with family at friends at 6:30. Then she drinks a Kale smoothie and slips in a round of tennis, before casually walking in to work slightly after 9 am. After a couple meetings she's beat, so she has to take a 1.5 hour lunch break, stopping by the local farmer's market to get a fresh, farm-to-table lunch while sitting on a park bench overlooking the ocean. Then it's a short train-ride to a different EA office across town, giving her a chance to listen to a few of her favorite Gaming Industry podcasts. A couple more meetings with Tech Departments in the bag, and she's slipping out the door by 4:30 to play tennis with celebrities. After that she's off to the offices of her favorite charity, where she works tireless for exactly one hour, securing funds for a fresh water restoration project in Uganda. Next door, she catches a lecture at the local community college on Innovation in the Gaming Industry. That leaves just enough time for a relaxing Yoga session--absolutely critical to maintaining her mental health in these stressful times. And before you know it, she's back at home cooking artisan Indonesian street foods with her culturally diverse boyfriend, before snuggling up on the couch to watch Netflix and reflect on the wins of the day.

      And during all this, the EA Q&A department was chained to their desks, working 18 hours straight with no paid overtime.