This expansion features the new keyword Magnetic, new Omega Projects, and Legendary Spells. And as is the case with each new Hearthstone expansion, Shacknews is stepping into the lab to analyze each of the Boomsday Project's new cards. Before we get started, here's everything you might have missed:
Hearthstone: The Boomsday Project Analysis Lab (Part 1)
Hearthstone: The Boomsday Project Analysis Lab (Part 2)
Hearthstone: The Boomsday Project Analysis Lab (Part 3)
Hearthstone: The Boomsday Project Analysis Lab (Part 4)
Hearthstone: The Boomsday Project Analysis Lab (Part 5)
And now, let's continue with the next batch of cards.
(6) Arcane Dynamo
Battlecry: Discover a spell that costs (5) or more.
Source: Plag1at on Douyu
Analysis: This is a fascinating card that probably won't fit in a lot of constructed decks, just because of its 3/4 body. A 6-Cost for a 3/4 isn't particularly great on the Ranked ladder.
Arena players may want to give this guy a peek, especially Mages. Finding a board-clearing Meteor or Flamestrike could swing a game. The trouble is, because Arcane Dynamo costs 6 Mana, players won't really be able to play that big spell on the same turn.
(5) E.M.P. Operative (3/3)
Battlecry: Destroy a Mech.
Source: The Boomsday Project: Lab Logs Part 3
Don't look to see much of this minion in this new expansion. It's not good.
(6) Meteorologist (3/3)
Battlecry: For each card in your hand, deal 1 damage to a random enemy.
Analysis: Here's another awful 3/3 stat line and it's on an even more expensive minion. The difference is, Meteorologist has a much more intriguing effect.
As I discovered in the last expansion, Elemental Mages can pack surprisingly big hands and that means Meteorologist can do some heavy damage. Other Mage players packing Aluneth should also have an easy time keeping their hands packed. Meteorologist has the potential to do more damage than people might think. It could be a dark horse for this expansion and might be one of the Mage's best cards.
(2) Omega Mind (2/3)
Battlecry: If you have 10 Mana Crystals, your spells have Lifesteal this turn.
Source: Kripparrian on YouTube
Analysis: The Omega Mind isn't a minion that you're going to playing on Turn 2. It's the minion that save any Shaman player in a late-game pinch.
(2) Void Analyst (2/2)
Type: Minion - Demon
Deathrattle: Give all Demons in your hand +1/+1.
Analysis: This is a fascinating new conundrum for Zoolock decks. The Void Analyst has a Deathrattle that will buff up all in-hand Demons. However, it costs 2 Mana, so that means having to dump Prince Keleseth.
Dumping the Prince is a lot to ask for, given what it can do when drawn on the opening hand. Void Analyst is something that could shine in future Standard metas, once the Prince rotates out. For now, it's not really going to work.
(5) Seaforium Bomber (5/5)
Battlecry: Shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage.
Source: UDN Game
Analysis: Hey, look! It's a mini-Iron Juggernaut. And it's a Neutral!
What's funny is that Iron Juggernaut may have been ahead of its time, in terms of its effect. Seaforium Bomber actually works much better for today's Hearthstone game, where drawing cards is king. And with a solid 5/5 stat line for 5 Mana, it's a pretty good tempo card. Look at this as a hard counter for those pesky Miracle Rogue decks or for those Mecha'thun decks that are about to take the world by storm. This could be devastating in a Shudderwock deck, which could pack in repeated bombs and make drawing cards an active detriment for the opponent.
(7) Luna's Pocket Galaxy
Change the Cost of minions in your deck to (1).
Source: LaoPi on YouTube
Analysis: This is a fantastic spell and one that's going to work wonders in a... excuse me... *checks notes*... MAGE DECK? Um... huh...
So Mages aren't particularly known for being minion-heavy. Elemental Mages could make some use out of this, but it's hard to picture anything else working with this spell. The other thing is that it's a 7-Mana play, which could be a lot to ask for. It's essentially ceding your Turn 7.
With all of that said, 1-Mana Archmage Antonidas with 1-Mana Sorcerer's Apprentices should not be ignored and has the potential to be very deadly in the late game. I wouldn't look for this to be a Mage player's first choice, but I wouldn't sleep on this, either.
(5) Subject 9 (4/4)
Type: Minion - Beast
Battlecry: Draw 5 different Secrets from your deck.
Source: Headline Game
Analysis: Here's an interesting new Legendary that could work in a variety of Secret decks. For Mages, it could be a solid substitute for Aluneth, though Secret Mage decks don't normally use 5 different Secrets.
Secret Hunter decks haven't really been a thing lately, but Subject 9's Beast synergy makes it worth at least looking at. This could be an intriguing partner for Professor Putricide. Wild Hunters will definitely want to look at Subject 9, since Cloaked Huntress will allow them to play all five of those Secrets simultaneously on the next turn.
This won't have too much of an impact now, but if Secret decks become a thing again down the road, Subject 9 will almost certainly become a staple.
(8) Dr. Morrigan (5/5)
Deathrattle: Swap this with a minion from your deck.
Source: Surrender on Twitch
Analysis: This looks like an interesting spin on the Priest's Coffin Crasher. The key difference is that while the Coffin Crasher dies, Dr. Morrigan will live endlessly for as long as there are minions in the Warlock's deck.
Given the minions that the Warlock keeps in its deck, this could be a nightmarish Deathrattle. It's going to be absolute murder in a Cubelock deck, with Carnivorous Cubes that can create multiple Dr. Morrigan minions, which can then swap with each other. And somewhere in that chaos, it can bring out Doomguard or Voidlord. This is a scary Legendary for Warlock players and one that could find a home in a lot of their decks.
(2) Galvanizer (1/2)
Type: Minion - Mech
Battlecry: Reduce the Cost of Mechs in your hand by (1).
Source: Mr. Yagut on YouTube
Anaylsis: Uh-oh. This little guy is going to be trouble. In addition to discounting any variety of useful Mechs, it's also going to make Mecha'thun cheaper. That's going to mean pain for anyone playing against any of those decks.
For Druid players, it eliminates the need for Innervate to complete the killer Mecha'thun combo. It makes like easier for Warrior and Priest players, who both have their own spell triggers for Mecha'thun.
But most intriguing is that this suddenly opens the door for Shaman players to join the Mecha'thun party, since Galvanizer can be combined with Murmuring Elemental to discount Mecha'thun all the way down to 6 Mana. Even at 8 Mana, Shaman can trigger Mecha'thun with Zap! and Crushing Hand. Mecha'thun decks are going to run wild in the new meta and I'd expect to see Galvanizer in a lot of them.
(7) The Storm Bringer
Transform your minions into random Legendary minions.
Source: Blizzard email
Analysis: On the one hand, this looks like a very expensive spell. Can a Shaman player really pack enough minions on the board to make a 7-Mana play like this worthwhile?
It doesn't take much work for the Shaman to fill the board and that makes The Storm Bringer into a potential high-value play.
(4) Prismatic Lens
Draw a minion and spell from your deck. Swap their Costs.
Source: ChanmanV on YouTube
Analysis: The jury's out on this Paladin spell, just because of the possibilities that it creates. Its effectiveness ultimately depends on the type of deck that the Paladin player is looking to put together. Maybe use this spell to score a cheap Tirion Fordring or a cheap Dinosize. How about trying to exploit this effect and use it to score some cheap Giants or swap an expensive spell's cost for a Happy Ghoul, which goes down to 0 after a heal anyway?
The Wild Murloc Paladin might be the biggest beneficiary of this spell, since it can draw Anyfin Can Happen for cheap. However, there will be instances where it swaps its Cost with a key Murloc card, which will be how players end up with a 10-Cost Old Murk-Eye.
(5) Dyn-o-matic (3/4)
Type: Minion - Mech
Battlecry: Deal 5 damage randomly split among all minions except Mechs.
Source: TaiJiJian on Panda.tv
Analysis: Here's a nice multi-use Mech for the Warrior. The idea is that Mech Warriors will want to pack this guy in at the 5-slot and use its Battlecry to fire away on enemy minions. It's certainly a good use for it, especially in a Dr. Boom deck. Having that Battlecry along with Dr. Boom's Rush effect will come in very handy.
The thinking man's Warrior will want to also use this to buff up their enrage minions like Grommash Hellscream and get some big-time face action going.
That's all for now! We're all caught up! The final batch of card reveals is set to release later this morning at 10AM PT. Once all of those cards are up, Shacknews will be back with a Lightning Round analysis to wrap up this expansion. Keep an eye on our continuing analysis of The Boomsday Project, as we march towards the expansion's release on August 7.