SDCC 2018: Shadow of the Tomb Raider Interview: A More Mature Look at Heroism
The latest Tomb Raider takes a more salient approach to writing the iconic star.
Eidos Montreal and Square Enix are bringing a new vision of Lara Croft to players with Shadow of the Tomb Raider, which first made its debut during E3 2018's Xbox Briefing. Shacknews caught up with Jill Murray, Lead Writer for Shadow of the Tomb Raider, at San Diego Comic-Con 2018, for an exclusive interview on the writing process and how writing for Lara this time around has been different.
"Game writing is unique in that it's so collaborative," said Murray. "People think of writers as very solitary and hunched over at the keyboard. Game writers spend a lot of time collaborating and talking through ideas. Everybody, at the end of the day, contributes to the story." The process features a lot of moving parts, according to Murray, and it's a lot different this time around when it comes to making this Lara stand out.
"Writing for Lara Croft is really special because this is a character with 20 years of history behind her. So much good work has been put into establishing her character," said Murray. "In Shadow, we find her at the height of her powers. The opportunity is to look at everything that's already been done and complete what others didn't get to do after laying that groundwork." Murray further clarified that this particular game is not about what Lara does in this adventure, but how and why she does it, for a more mature look at heroism.
Shadow of the Tomb Raider is coming to PlayStation 4, Xbox One, and PC on September 14.
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Brittany Vincent posted a new article, SDCC 2018: Shadow of the Tomb Raider Interview: A More Mature Look at Heroism