Budget Cuts is an ambitious VR game that many were concerned was getting close to reaching vaporware status. Even on our list of Most Anticipated VR Games of 2018, a Shacker questioned its absence. Not only has the game’s development continued, the developers announced the game’s release date during GDC 2018. Budget Cuts will be delivering stealth and action excitement to HTC Vive and Oculus Rift on May 16, 2018.
Road To VR reported on the reveal from Neat Corp at GDC, sharing that the game will be priced at $30 and feature roughly seven hours of gameplay. Even with it being radio silent for a while, Budget Cuts showed off some of the most innovative and intriguing interactions and movement for VR games, which is why it has persisted on the tongues of virtual gaming enthusiasts.
Budget Cuts features a unique twist on the teleportation style of locomotion for VR. In its standard form, players shoot a projectile to a spot or highlight I spot to move to. In Budget Cuts, you shoot a projectile but can get a sneak peek at your surrounds via a small portal before committing to the move. This form of locomotion seems to be ideal for a stealth game, but eliminates a lot of issues the development perceived from other styles of locomotion.
On his blog, Neat Corp co-founder Joachim Holmér broke down the game’s locomotion in great detail.
“Early on, we knew that we didn’t want it to cause any sort of motion sickness,” he says. “Motion sickness could be an entire post of its own, but, long story short — we can’t accelerate the player in the game, unless they also feel that acceleration in reality.”
He goes into further detail throughout the post, including explaining how Budget Cuts’ motion sickness limits motion sickness while enhancing immersion. Check out Sprint Vector for faster locomotion that limits motion sickness, but maintains high speeds. Budget Cuts launches May 16 on HTC Vive and Oculus Rift.