There was a lot of excitement for the desert map, now called Miramar, before it launched into the test servers for PUBG. The excitement seemed to peak when it was also paired with the new vaulting mechanics and served as a sign of things to come for the survival shooter, but the love for Miramar has turned sour. Players are preempting the inevitable map selection update from PUBG Corp by deleting specific files so they don't have to play on the desert map...and it's working.
Reported by VG24/7, a few Reddit users have been working on ways to skip Miramar and only play on the original
PUBG Corp better
Whether we love the new map or not, the Shacknews SCRUBG squad got some chicken dinner on Miramar. Take a look below.
Charles Singletary posted a new article, Players Create Their Own PUBG Map Selection By Deleting Miramar Desert Level
The other thread about this died, but it seems still worth discussing, as I"d love to be convinced the new map is not garbage. And I still need parachute dropping tips because clearly we suck at it now and have no idea why.
Parachuting distance was nerfed pretty hard (either deliberately or because of a bug) in the last few patches. To top it off, Miramar is a higher altitude map and they didn't adjust the plane height, so your parachute distance is even shorter on the new map.
Otherwise the quickest way to get to a point is straight down, hit 234 kmph and make sure you aren't going horizontal at all when your chute deploys.
Right, but if you drop anywhere but straight down, what's the new hotness? Usually I pop and aim so the place I'm going is just above my head, but somehow there always seem to be people way below us and by the time we land at the hot drops someone's already landed, found, and loaded a gun and we never even saw them dropping.
These were my complaints, also:
The more I play it, the more I hate it. I try to just do hot drops there. If you spread out during the drop but have to go far for the circle, you HAVE to find a vehicle or you’re boned. But most of the 4 person vehicles suck, so you cant take them off road, which means every road becomes a choke point like the bridges on Erangel, so like 75% of the time if we don’t drop close to the circle, we just get murdered driving somewhere.
Then if you don’t grab a vehicle, you’re running through super exposed terrain. If it’s a far circle and you didn’t have time to find a scope, you’re again completely boned. Even if you can hide in the terrain, which is the one good thing about the map, if you’re running for the circle and any 1 group within a huge radius gets their first, you’re boned again.
Then the loot anywhere but in the center big cities and military is basically garbage. So you’re double screwed if you dropped far from the circle.
Basically, hot drops at the center of the map are the only way that map is fun. And those are fun, the city fights are great.
It may be better balanced if you’re solo or duo but for squads it just does not work. The loot further out needs to be better, they need to re-extend the parachute drops, and the 4-person vehicles need to be faster, more common, and more protecting.
Some more interesting terrain aesthetically toward the middle too would make it a lot more fun. It’s boring to run through the same shit for 3 circles.
Oh, and they changed Miramar with today's patch apparently
Players, as with the last patch, a new type of anti-cheat solution, which is still under development, is to be applied on the test servers. We are in a test phase with this solution, and its stability and compatibility need to be verified. We would like to collect data about potential compatibility issues, analyze it and solve any issues that may emerge.
If you experience a crash, please take a screenshot that shows the error and report it here. If the current test build is consistently crashing for you, we recommend that you play on the live servers instead. Thank you for your understanding.
Please find the patch notes below:
Added more buildings and cover across the map to improve the engagement experience
Added more off-road routes for easier vehicle navigation
Upgraded the item spawn level of certain areas for loot balancing (some areas will spawn better loot)
The replay system has now been updated to a newer version and past replay files cannot be played anymore
Fixed the issue where heal and boost items could be used underwater
Fixed the issue where characters would get stuck in certain areas on Miramar
Fixed the issue where wall textures on some Miramar buildings were not displaying correctly
Fixed the issue where certain buildings near by Hacienda del Patron were not displaying correctly
The PUBG Development and Community Team
All your complaints ain't worth shit now, dumbface!
That's because I am secretly Playerunknown and told them "fix yo shit"