If you're one of the millions playing PUBG on Xbox One, you're going through the growing pains that players on PC experienced through Early Access up until the 1.0 release. If you're on PC, though, all is not rosy. The game runs better than ever right now, but there are certainly some opportunities to improve performance across the board. On top of that, cheaters are ruining the PlayerUnknown's Battleground experience in incredibly frustrating ways, but PUBG Corp is hard at work on fixes for both of these things.
Via a Steam community update, PUBG devs have laid out some specific ways the game is being improved. In an effort to optimize the server and client performance, viewing distance while dropping onto the island and spawn locations in the lobby have been modified. Just about anyone that has played PUBG is familiar with the cluttered lobby space and the chug and stutter that players experience at the beginning of a match. Usually, things would smooth out after all players land on the ground, but, by limiting the view distance while dropping from the plane and spreading out the spaces where players will spawn, the devs are lowering the impact on servers and increasing the performance overall.
When it comes to cheating, I've personally experienced the most frequent amounts of cheating since getting into the game last year. My squads would make it into the top 25 or so right before getting gunned down by an enemy with an S12 shotgun from miles across the map with zero sight lines. PUBG Corp has been working on this by banning a large number of accounts based on the updated report system, but they're taking things a step further with a new anti-cheat security measure. It's still under development, but the team is gathering data regarding
- Introduced multiple pre-match starting areas on both maps in order to optimize the server and game client performance
- Removed weapons on starting island before the match start
- Applied new Russian, Japanese and Chinese (simplified/traditional) fonts
- Fixed the issue where players were able to slide-jump from prone